← Roblox Interview Insights

Roblox·Machine Learning Engineer·Onsite - System Design / Architecture·Senior

SeniorPrefer not to say
Apr 2026

Summary

ML system design round at Roblox for an MLE role. Built out a game recommendation system and landed somewhere in the middle: no real disasters, but didn't finish the pipeline either. Still not sure how you're supposed to cover everything in an hour once the interviewer starts drilling.

Questions Asked (1)

Q1

Design a recommendation system for surfacing games to users on the platform.

System DesignTechnical Trade-offsAlgorithms & Data Structures
Author's notes

Spent way too long on features and modeling.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the problem scope and requirements, then outline a high-level architecture that covers data collection, candidate generation, ranking, and evaluation. Emphasize the unique aspects of Roblox (user-generated content, social graph, real-time interactions) and discuss trade-offs between different approaches.

Pro tip: Demonstrate awareness of the cold-start problem for new games and users, and propose solutions like content-based filtering or leveraging social signals. Also, highlight the importance of online metrics (e.g., engagement, retention) and how to balance exploration and exploitation.

1. Clarify Requirements and Scope

Ask questions to understand the platform's scale, user base, and business objectives. Define what 'surfacing games' means (e.g., homepage recommendations, search, notifications) and key metrics (e.g., DAU, session time, game plays).

2. Data and Feature Engineering

Identify data sources: user interactions (plays, likes, favorites), game metadata (genre, tags, creator), social graph (friends, groups), and contextual data (time, device). Discuss feature engineering for users and games.

3. Model Architecture

Propose a multi-stage system: candidate generation (e.g., collaborative filtering, content-based, trending) followed by ranking (e.g., deep learning model with features). Consider real-time vs batch processing.

4. Evaluation and Metrics

Define offline metrics (e.g., precision@k, NDCG) and online metrics (e.g., CTR, engagement, retention). Discuss A/B testing and how to handle feedback loops.

5. Trade-offs and Scalability

Discuss trade-offs: model complexity vs latency, personalization vs diversity, exploration vs exploitation. Address scalability challenges (e.g., millions of users and games) and potential solutions (e.g., distributed training, caching).

Key Points to Mention

  • Cold-start problem for new games and users, and solutions like content-based filtering or using social signals.
  • Leveraging Roblox's unique social graph and user-generated content for recommendations.
  • Multi-stage recommendation pipeline: candidate generation and ranking.
  • Real-time vs batch processing and latency considerations.
  • Evaluation metrics: offline (precision, recall) and online (CTR, engagement, retention).
  • Trade-offs: personalization vs diversity, exploration vs exploitation, and scalability.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.