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This one sprawls in every direction and I think I let it.
Start by clarifying requirements and scale, then propose a high-level architecture that separates upload, rendering, storage, and distribution. Dive into trade-offs for each component, emphasizing async rendering with a job queue, immutable source storage, and CDN caching with versioned URLs for invalidation. Conclude by discussing scaling strategies, moderation integration, and cost/latency considerations.
Pro tip: Treat the drawing primitives as an immutable, versioned artifact and render outputs as derived data; this simplifies cache invalidation, enables re-rendering with improved renderers, and supports rollbacks. Also, consider using a CDN with stale-while-revalidate to balance freshness and latency.
Ask about expected user base, drawing complexity, latency targets, and consistency needs. Establish assumptions for QPS, storage, and rendering time.
Define a JSON-based protocol for drawing primitives, validate and store source immutably (e.g., S3 with versioning). Store rendered outputs separately with metadata linking to source version.
Choose async rendering with a job queue (e.g., SQS, Kafka) for scalability. Use GPU workers for complex renders and CPU workers for simpler ones, with auto-scaling based on queue depth.
Serve rendered images via CDN with versioned URLs (e.g., /render/{source_version}/{render_version}.png). Invalidate cache by updating the version in the URL when source changes.
Add moderation hooks at upload (pre-render) and post-render (image analysis). Scale renderers horizontally, use spot instances for cost savings, and monitor queue latency.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.