I started with the queue and producer interface which felt natural, but then they kept pulling the thread.
Start by clarifying requirements (scale, latency, ordering) and then design the system in layers: producer API, durable queue, consumer with retries, and idempotent user-facing handler. Emphasize trade-offs between at-least-once and exactly-once, and how deduplication and idempotency mitigate duplicates.
Pro tip: Proactively discuss how you'd monitor and alert on duplicate rates and retry queues, and how you'd handle poison messages to avoid infinite retries.
Ask about expected throughput, latency, ordering guarantees, and failure modes. Define what 'at-least-once' means for the system and how duplicates will be handled downstream.
Define APIs for producing messages (e.g., HTTP POST with payload and dedup key) and consuming (e.g., pull-based with ack). Include metadata like message ID, timestamp, and retry count.
Use a deduplication key (e.g., UUID) stored in a fast lookup store (e.g., Redis) to filter duplicates. Implement exponential backoff with jitter for retries, and a dead-letter queue for poison messages.
Use sequence numbers or timestamps to detect and reorder messages if needed. Ensure user-facing operations are idempotent by using idempotency keys or upsert semantics.
Compare at-least-once vs exactly-once, and explain how you'd monitor duplicate rates, retry queues, and system health. Mention how to scale components horizontally.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.