← Early-stage Startup Interview Insights
Looks easy until you start thinking about all the ways make_move can fail.
Start by clarifying requirements and constraints, then design a clean class structure with a 2D array or 1D list for the board. Implement move validation, win detection, and display methods, discussing trade-offs and edge cases as you go.
Pro tip: Mention that you'd separate the core game logic from the display to make it testable and adaptable for different UIs (CLI, web, etc.). This shows foresight and good design principles.
Ask about board size (standard 3x3?), number of players, win conditions, and whether the game supports undo or reset. Confirm input/output expectations.
Define the class with a board representation (e.g., 2D array of chars), current player, and methods: makeMove(row, col), checkWinner(), displayBoard(). Consider using an enum for cell states.
In makeMove, check if the game is already won, if the cell is empty, and if the coordinates are within bounds. Throw exceptions or return booleans for invalid moves.
After each move, check rows, columns, and diagonals for three in a row. Optimize by only checking lines through the last move, and handle draw conditions.
Write a simple display method that prints the board. Discuss trade-offs: 2D vs 1D array, early win detection vs full board scan, and extensibility for larger boards.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.