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Meta·Software Engineer·Technical Phone Screen·Senior

Senior
Jun 2026

Summary

Meta SWE interview that went deep into testing methodology for a maze-solving controller. The whole session was essentially one big problem broken into a lot of sub-cases, which I wasn't fully expecting.

Questions Asked (4)

Q1

Design a comprehensive unit test suite for a mouse-maze controller, covering edge cases like single-cell mazes, unreachable cheese, narrow corridors, cul-de-sacs, loops, large open spaces, repeated visits, backtracking correctness, multiple cheeses, performance limits, and API error behavior.

Algorithms & Data StructuresAPI & IntegrationsTechnical Trade-offs
Author's notes

This was the core question and it took a while to realize they wanted me to think about ALL the edge cases systematically, not just write a few happy-path tests.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the maze representation, controller API, and test objectives, then systematically design tests for each edge case, grouping them by category (e.g., pathfinding, state management, performance). Prioritize tests that validate correctness and robustness, and discuss how you would structure the suite for maintainability and fast feedback.

Pro tip: Emphasize test isolation and determinism: use dependency injection for the maze and cheese placement, and avoid relying on timing or randomness. This makes tests reliable and fast, which is crucial for continuous integration.

1. Clarify requirements and API

Ask about the maze data structure, controller methods, expected behaviors, and constraints (e.g., time limits, memory). Confirm what 'unreachable cheese' means and how errors are reported.

2. Categorize edge cases

Group the given edge cases into logical categories: trivial mazes (single-cell), pathfinding challenges (unreachable, narrow corridors, cul-de-sacs, loops), state management (repeated visits, backtracking), multi-goal (multiple cheeses), and non-functional (performance, API errors).

3. Design test cases per category

For each category, outline specific test scenarios: e.g., for single-cell, test with and without cheese; for unreachable, assert no path and proper error; for narrow corridors, verify correct path; for loops, ensure no infinite loops; for repeated visits, check visit counts; for backtracking, verify path reversal; for multiple cheeses, test optimal order; for performance, set timeouts; for API errors, test invalid inputs.

4. Define test structure and tooling

Propose a test framework (e.g., JUnit, pytest) and structure: unit tests for controller logic, integration tests for maze solving. Use mocks for maze and cheese to isolate the controller. Include setup/teardown for consistent state.

5. Discuss trade-offs and coverage

Explain how you balance thoroughness with test execution speed, and how you ensure coverage of all edge cases. Mention metrics like code coverage and mutation testing to validate test quality.

Key Points to Mention

  • Test each edge case with both positive and negative scenarios (e.g., cheese present vs. absent, reachable vs. unreachable).
  • Use parameterized tests to efficiently cover multiple maze configurations without duplicating code.
  • For performance tests, define clear thresholds (e.g., solve a 100x100 maze under 1 second) and use timeouts to catch regressions.
  • For API error behavior, test invalid inputs (null, out-of-bounds coordinates, malformed maze) and assert appropriate exceptions or error codes.
  • Ensure tests are deterministic by avoiding randomness and timing dependencies; use fixed seeds if random maze generation is involved.
  • Consider stateful behavior: verify that the controller correctly tracks visited cells and backtracks without side effects across multiple solve calls.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would you stub or simulate the maze interface deterministically so your unit tests don't depend on a real implementation?

API & IntegrationsTechnical Trade-offs
Author's notes

Actually felt okay about this part.

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AI HintsAI Generated

Suggested Approach

Start by defining a minimal interface for the maze that your code depends on, then create a test double (stub or fake) that implements this interface with predetermined, deterministic behavior. Use dependency injection to swap the real maze implementation with your test double in unit tests, ensuring tests are fast, repeatable, and isolated from external factors.

Pro tip: Emphasize that deterministic tests should avoid randomness and time-based dependencies; use fixed seeds or precomputed paths, and consider using a mocking framework to reduce boilerplate while keeping tests readable.

1. Identify the maze interface

Determine the methods and properties your code uses from the maze (e.g., getCell, isWall, getStart, getEnd). Define a clear interface if one doesn't exist.

2. Choose a test double strategy

Decide between a stub (returns canned answers) or a fake (simplified implementation). For deterministic tests, a stub with fixed responses is often sufficient.

3. Implement the test double

Create a class or object that implements the maze interface, with methods returning hardcoded values or values from a predefined data structure (e.g., a 2D array).

4. Inject the test double

Use dependency injection (constructor, setter, or parameter) to replace the real maze with your test double in the unit test setup.

5. Write deterministic tests

Write tests that assert expected behavior using the test double, ensuring no reliance on randomness, external state, or timing.

Key Points to Mention

  • Dependency injection to decouple code from concrete maze implementation
  • Using stubs or fakes to simulate maze behavior deterministically
  • Avoiding randomness and time-based dependencies in tests
  • Leveraging mocking frameworks (e.g., Mockito, unittest.mock) to reduce boilerplate
  • Ensuring tests are fast, repeatable, and isolated
  • Designing a minimal interface to make stubbing easier

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

How do you test that your maze controller correctly returns the first cheese found rather than any other cheese in a multi-cheese maze?

Algorithms & Data Structures
Author's notes

Blanked for a second here.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the definition of 'first cheese'—whether it's based on search order (e.g., BFS/DFS) or spatial proximity. Then outline a testing strategy that includes unit tests with controlled mazes, assertions on the returned cheese's coordinates, and edge cases like multiple cheeses at equal distances. Emphasize deterministic behavior and reproducibility.

Pro tip: Mention that you would test with a maze where the 'first' cheese is not the closest to the start, to ensure the controller follows the correct traversal order rather than a heuristic. This shows you understand the difference between algorithmic order and intuitive proximity.

1. Clarify the specification

Ask the interviewer to define 'first cheese'—is it the first encountered in a BFS, DFS, or other traversal? This determines the expected output.

2. Design deterministic test mazes

Create small, hand-crafted mazes with multiple cheeses placed at known positions relative to the start and each other, ensuring the traversal order is unambiguous.

3. Write unit tests with assertions

For each maze, assert that the controller returns the cheese at the expected coordinates, and verify it does not return any other cheese.

4. Cover edge cases

Test scenarios like multiple cheeses at the same distance, cheeses in different branches, and mazes where the first cheese is not the closest to the start.

5. Validate with property-based or randomized tests

Generate random mazes and compare the controller's output against a reference implementation of the traversal algorithm to ensure correctness.

Key Points to Mention

  • Definition of 'first cheese' based on traversal order (BFS/DFS) vs. spatial proximity
  • Unit testing with controlled, deterministic mazes
  • Assertions on exact coordinates of the returned cheese
  • Edge cases: multiple cheeses at equal distance, cheeses in different branches
  • Property-based testing or randomized mazes with a reference implementation
  • Reproducibility and avoiding flaky tests by fixing random seeds

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

How would you write a test to verify the controller handles a maze with cycles without getting stuck in an infinite loop?

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This one I actually liked.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the controller's expected behavior and the maze representation, then design a test that constructs a maze with a known cycle and asserts termination within a bounded number of steps. Use a timeout or step counter to detect infinite loops, and verify the controller either finds a valid path or correctly reports no path.

Pro tip: Mention that you'd also test edge cases like self-loops and multiple cycles, and use a deterministic maze to make the test reproducible. This shows you think about robustness and test reliability.

1. Clarify requirements and maze representation

Ask or state assumptions about the maze structure (e.g., grid, graph), the controller's interface, and what 'handles cycles' means (e.g., avoids infinite loops, finds path if exists).

2. Design a test maze with a cycle

Create a simple maze that contains at least one cycle, such as a 2x2 open grid or a graph with a back edge, ensuring the cycle is reachable from the start.

3. Define success criteria and bounds

Specify that the controller should terminate within a reasonable time or step limit, and either return a valid path or indicate no path exists.

4. Implement the test with loop detection

Write a test that runs the controller on the cyclic maze, using a timeout or a maximum iteration count to fail if the controller does not terminate.

5. Verify and add edge cases

Assert the controller's output is correct, and consider additional tests for self-loops, multiple cycles, and unreachable goals to ensure comprehensive coverage.

Key Points to Mention

  • Use a timeout or step counter to detect infinite loops.
  • Construct a deterministic maze with a known cycle for reproducibility.
  • Verify the controller either finds a valid path or correctly reports no path.
  • Test edge cases like self-loops and multiple cycles.
  • Consider using a mock or spy to track visited nodes and ensure no infinite traversal.
  • Discuss trade-offs between test execution time and thoroughness.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.