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Microsoft·Software Engineer·Onsite - Coding / Algorithms·Senior

Senior
Jun 2026

Summary

Microsoft SWE coding rounds, all implementation-heavy. Four problems across data structures, concurrency, and debugging. The bar felt high and the questions weren't the kind you can wing.

Questions Asked (4)

Q1

Implement an LRU cache supporting get and put in O(1) time, then explain how you'd make it thread-safe for concurrent access.

Algorithms & Data StructuresSystem DesignTechnical Trade-offs
Author's notes

The base implementation was fine, doubly linked list plus a hash map, pretty standard.

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AI HintsAI Generated

Suggested Approach

Start by explaining the classic O(1) LRU cache design using a hash map and a doubly linked list, then discuss thread-safety by adding synchronization primitives like a mutex or read-write lock, and finally explore advanced concurrent designs such as sharding or lock-free structures. Emphasize trade-offs between simplicity, performance, and correctness.

Pro tip: Mention that a single global lock is simple but can become a bottleneck; propose sharding the cache into multiple independent segments to reduce contention, and note that this changes eviction semantics from global LRU to per-segment LRU.

1. Clarify requirements and constraints

Confirm the expected operations (get, put), capacity, and whether thread-safety is required. Ask about concurrency level and performance goals to tailor the solution.

2. Design the single-threaded O(1) LRU cache

Describe using a hash map for O(1) access and a doubly linked list to track usage order. Explain how get moves a node to the front and put inserts or updates, evicting the least recently used when at capacity.

3. Make it thread-safe with coarse-grained locking

Propose wrapping all operations in a mutex or read-write lock. Discuss that this ensures correctness but may limit scalability due to lock contention.

4. Explore advanced concurrency techniques

Discuss sharding the cache into multiple independent segments, each with its own lock, to reduce contention. Mention lock-free approaches using atomic operations and concurrent data structures, but note their complexity and trade-offs.

5. Summarize trade-offs and choose a solution

Compare simplicity, performance, and correctness. Recommend a solution based on the expected workload, e.g., coarse-grained locking for low contention, sharding for high concurrency.

Key Points to Mention

  • Hash map provides O(1) lookup, doubly linked list maintains recency order with O(1) insert/delete.
  • Thread-safety requires synchronization; a single mutex is simplest but can bottleneck.
  • Read-write locks allow concurrent reads but writes still exclusive; may improve read-heavy workloads.
  • Sharding (e.g., by key hash) into multiple LRU caches reduces lock contention but changes eviction to per-shard LRU.
  • Lock-free designs using atomic operations and concurrent data structures are possible but complex and may not guarantee strict LRU.
  • Consider using existing thread-safe LRU implementations (e.g., Guava Cache, Caffeine) and discuss their trade-offs.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Build a hash map from scratch with put, get, and remove, then extend it to handle concurrent reads and writes correctly.

Algorithms & Data StructuresTechnical Trade-offsSystem Design
Author's notes

Went with open addressing first and then they asked me to switch to chaining, which I hadn't expected.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements (e.g., expected load, consistency guarantees) and then design a single-threaded hash map with separate chaining, discussing time complexity and resizing. For concurrency, propose a lock striping approach (e.g., per-bucket locks) to allow concurrent reads and writes, and compare it with alternatives like read-write locks or lock-free designs, highlighting trade-offs.

Pro tip: Emphasize that concurrency correctness requires careful handling of resizing and that lock striping balances performance and simplicity; mention that you'd test with stress tests and race detectors.

1. Clarify Requirements and Constraints

Ask about expected operations per second, read/write ratio, consistency needs, and memory constraints to guide design choices.

2. Design Single-Threaded Hash Map

Outline a hash map with an array of buckets, separate chaining for collisions, and resizing when load factor exceeds a threshold. Discuss hash function, put/get/remove operations, and time complexity.

3. Extend to Concurrent Reads and Writes

Propose a concurrency strategy: lock striping (e.g., one lock per bucket or group of buckets) to allow concurrent access. Explain how put/get/remove acquire appropriate locks and how resizing is handled safely.

4. Analyze Trade-offs and Alternatives

Compare lock striping with global lock, read-write locks, and lock-free approaches. Discuss performance, scalability, complexity, and correctness under contention.

5. Discuss Testing and Edge Cases

Mention testing strategies: unit tests, stress tests with multiple threads, race detection tools, and handling edge cases like concurrent resizing and null keys/values.

Key Points to Mention

  • Hash function design and collision resolution (separate chaining vs. open addressing)
  • Load factor and resizing strategy (e.g., double capacity, rehash)
  • Lock striping: using multiple locks to reduce contention
  • Concurrency correctness: atomicity of operations, visibility, and safe publication
  • Trade-offs: performance vs. simplicity, scalability vs. memory overhead
  • Testing: stress tests, race detectors, and handling edge cases

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

Implement a quadtree for 2D points or rectangles with support for spatial range queries.

Algorithms & Data StructuresSystem Design
Author's notes

Genuinely my favorite problem of the set.

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AI HintsAI Generated

Suggested Approach

Clarify requirements (points vs. rectangles, dynamic insertions, query types) and then design a quadtree with adaptive node splitting and merging. Explain the core operations (insert, query) with complexity analysis, and discuss practical optimizations like bulk loading and bounding boxes for rectangles.

Pro tip: Mention that for rectangles, storing each rectangle in all overlapping nodes (or using a loose quadtree) avoids deep recursion and improves query performance, and always discuss how you would handle duplicate points and rebalancing.

1. Clarify requirements and constraints

Ask whether the quadtree stores points or rectangles, if it needs to support dynamic insertions/deletions, and what types of range queries (e.g., orthogonal, circular) are expected. Also discuss expected data distribution and performance goals.

2. Define the data structure

Describe the node structure: each node has a bounding box, a capacity (max points/rectangles before splitting), and four children (NW, NE, SW, SE). For rectangles, decide whether to store them in multiple nodes or use a different variant.

3. Explain insertion and splitting logic

Detail how to insert a point/rectangle: traverse to the appropriate child based on its position, and if a node exceeds capacity, split it into four quadrants and redistribute the elements. For rectangles, handle elements that span multiple quadrants.

4. Describe range query algorithm

Explain how to perform a range query: recursively check if the query region intersects the node's bounding box; if so, test each element in the node and recurse into children that intersect. Prune branches that do not intersect.

5. Analyze complexity and optimizations

Discuss time complexity for insert and query (average O(log n), worst-case O(n)), and mention optimizations like bulk loading, merging nodes on deletion, and using a loose quadtree for rectangles to reduce duplication.

Key Points to Mention

  • Node structure with bounding box, capacity, and four children
  • Splitting strategy: when to split and how to redistribute elements
  • Handling rectangles: storing in multiple nodes vs. loose quadtree
  • Range query pruning using bounding box intersection tests
  • Time complexity analysis and worst-case scenarios
  • Dynamic operations: insertion, deletion, and rebalancing (merging nodes)

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

Review a C++20 producer-consumer program built around a message queue. Find correctness bugs, race conditions, synchronization issues, and any API or performance problems.

Root Cause AnalysisTechnical Trade-offsSystem Design
Author's notes

Debugging someone else's concurrent C++ code under time pressure is a different kind of stress.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the program's requirements and constraints, then systematically review the code for correctness, synchronization, and performance issues. Prioritize critical bugs like data races and deadlocks, and suggest concrete fixes with trade-offs.

Pro tip: Demonstrate deep C++20 knowledge by mentioning modern features like std::atomic::wait/notify or std::jthread, and discuss how they can simplify or improve the producer-consumer pattern.

1. Understand the Design

Identify the queue type (bounded/unbounded), synchronization primitives used, and the overall threading model. Clarify assumptions about message ordering, blocking behavior, and shutdown.

2. Check Correctness and Race Conditions

Look for data races on shared variables, missing locks, and improper use of condition variables (e.g., spurious wakeups, lost wakeups). Verify that all shared state is properly synchronized.

3. Analyze Synchronization and Deadlocks

Examine lock ordering, lock granularity, and potential deadlocks. Check for busy-waiting and ensure condition variables are used correctly with predicates.

4. Evaluate API and Performance

Assess the queue's interface for usability and efficiency. Consider contention, false sharing, and scalability. Suggest improvements like lock-free structures or finer-grained locking.

5. Propose Fixes and Trade-offs

For each issue, propose a solution and discuss its trade-offs (e.g., complexity vs. performance). Prioritize fixes based on severity and impact.

Key Points to Mention

  • Data races and undefined behavior due to unsynchronized access
  • Condition variable usage: predicates, spurious wakeups, and lost wakeups
  • Deadlock scenarios from lock ordering or recursive locking
  • Performance bottlenecks: lock contention, false sharing, and cache coherence
  • C++20 features like std::atomic::wait/notify, std::jthread, and std::stop_token
  • Exception safety and resource management (RAII, smart pointers)

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.