My first instinct was to just assume Connect-4 rules and start coding, which would've been a mistake.
Start by asking clarifying questions to nail down the rules, board size, and win conditions, then sketch a clean class decomposition with a Board, Player, and Game controller. Focus on a flexible win-detection strategy and an extensible API that separates game logic from UI and rule variations.
Pro tip: Explicitly call out the trade-off between a generic rule engine and a hardcoded Connect-4 implementation, and propose starting simple with clear extension points—this shows you balance pragmatism with future-proofing.
Ask about board dimensions, number of players, win conditions (e.g., 4 in a row), draw conditions, and any special rules. Confirm whether the game is local or networked, and if AI opponents are needed.
Identify main entities: Board, Player, Move, Game. Define a minimal API: makeMove(column), checkWin(), isDraw(), getBoardState(). Discuss separation of concerns and how the API supports different frontends.
Explain a strategy: after each move, check only lines through the last placed piece (horizontal, vertical, two diagonals) for efficiency. Mention using a direction vector and counting consecutive pieces.
Describe how to support variations: parameterize win length, board size, and player count. Use strategy pattern for win conditions or rule sets. Keep game logic independent of UI.
Highlight trade-offs: simplicity vs. generality, performance vs. flexibility. Mention unit testing for win detection and game flow, and how to mock players for testing.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.