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This took me longer to get into than I expected.
Start by clarifying requirements and constraints, then outline the core classes and their responsibilities. Focus on the duplicate-letter feedback algorithm and discuss extensibility for the mentioned features, emphasizing trade-offs.
Pro tip: Demonstrate test-driven development by walking through edge cases like 'SPEED' vs 'ERASE' to validate your duplicate-letter logic. This shows attention to detail and robustness.
Ask about word length, allowed guesses, feedback rules, and any specific extensions. Confirm assumptions to scope the design.
Identify classes: WordSource (provides words), GameState (tracks guesses, remaining attempts), GuessValidator (checks validity), FeedbackCalculator (computes feedback). Define interfaces and responsibilities.
Explain the two-pass approach: first mark exact matches, then handle remaining letters with a frequency map to correctly handle duplicates.
Address each extension: different word lengths (parameterize), daily word mode (deterministic word selection), multiplayer (separate game sessions), hard mode (additional validation rules).
Highlight design choices like immutability, separation of concerns, and potential performance considerations.
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