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Meta·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jun 2026

Summary

Meta coding interview with a grid traversal problem. Not a lot of context to go on but the problem itself is a classic shortest path type question.

Questions Asked (1)

Q1

Given a 2D grid of cells, find the shortest path between two specified cells.

Algorithms & Data Structures
Author's notes

BFS is the move here, pretty standard once you recognize it.

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AI HintsAI Generated

Suggested Approach

Clarify the problem constraints (grid size, obstacles, movement rules) and then model the grid as a graph where each cell is a node connected to its valid neighbors. Use BFS to find the shortest path in an unweighted grid, or Dijkstra/A* if edge weights vary, and reconstruct the path using parent pointers.

Pro tip: Always discuss trade-offs between BFS, Dijkstra, and A* based on grid size and whether weights are uniform; mentioning A* with a Manhattan heuristic shows depth and can impress interviewers at Meta.

1. Clarify constraints and assumptions

Ask about grid dimensions, obstacles, movement directions (4-way vs 8-way), and whether edge weights are uniform. Confirm if the path must be returned or just its length.

2. Choose the right algorithm

For unweighted grids, BFS guarantees the shortest path; for weighted grids, use Dijkstra or A* with an admissible heuristic. Explain why the chosen algorithm fits the constraints.

3. Implement BFS/Dijkstra with path reconstruction

Use a queue (BFS) or priority queue (Dijkstra) to explore neighbors, track visited cells, and store parent pointers to reconstruct the path once the target is reached.

4. Analyze complexity and optimize

State time and space complexity (O(V+E) for BFS, O(E log V) for Dijkstra) and discuss optimizations like bidirectional BFS or A* for large grids.

5. Test with edge cases

Walk through examples: start equals target, no path exists, obstacles blocking, and large grids. Verify correctness and discuss potential pitfalls.

Key Points to Mention

  • BFS is optimal for unweighted grids; Dijkstra/A* for weighted grids.
  • Use a queue for BFS and a priority queue for Dijkstra; track visited to avoid cycles.
  • Reconstruct path using parent pointers or by storing the path in the queue.
  • Time complexity: O(V+E) for BFS, O(E log V) for Dijkstra; space O(V).
  • Consider bidirectional BFS or A* with Manhattan distance for performance.
  • Handle edge cases: start=target, no path, obstacles, and grid boundaries.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.