I went straight to a marketplace idea and kind of regretted it halfway through.
Start by clarifying the ambiguous prompt: define what 'art lovers' means (e.g., enthusiasts, collectors, casual fans) and which Meta platform(s) to target. Then choose a specific user segment and pain point, and design a product that leverages Meta's strengths in social connection and AR/VR to enhance the art experience.
Pro tip: Anchor your product in a clear user problem and tie it to Meta's mission of bringing people together; show how it creates network effects or leverages existing Meta infrastructure (e.g., Instagram's visual focus, Facebook Groups, or Quest VR).
Ask clarifying questions to narrow down the scope: which Meta platform, what type of art lovers (creators, consumers, collectors), and what specific need (discovery, engagement, education, commerce).
Select a specific segment (e.g., young art enthusiasts who want to discover and discuss art) and identify a key pain point (e.g., lack of personalized discovery or community).
Generate 2-3 product concepts that address the pain point, then pick one that best leverages Meta's strengths (social graph, AR/VR, AI) and explain why.
Outline the core features of the MVP, focusing on how it solves the user problem and creates value. Include how it integrates with Meta's ecosystem.
Propose metrics to measure success (e.g., engagement, retention) and acknowledge potential risks or challenges (e.g., privacy, content moderation).
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.