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Amazon·Software Engineer·Technical Phone Screen·Junior

JuniorPending
May 2026

Summary

Did a coding round for an Amazon SDE1 position and got a graph traversal problem. Solved it with DFS but made some syntax slip-ups on their live coding platform since it doesn't actually run your code, and now I'm sitting here wondering if those small mistakes tanked me.

Questions Asked (1)

Q1

Given a 2D grid, solve a graph traversal problem using an appropriate algorithm.

Algorithms & Data Structures
Author's notes

Went with DFS and the logic was solid, but their platform doesn't compile so I had no way to catch dumb stuff like typing the grid as int instead of char.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the problem constraints and identifying whether BFS or DFS is more appropriate based on the goal (shortest path vs. exhaustive exploration). Treat each grid cell as a node and its valid neighbors (up, down, left, right, or diagonals) as edges, then apply the chosen traversal algorithm systematically. Always discuss time and space complexity before coding to demonstrate algorithmic maturity.

Pro tip: Amazon values scalability — proactively mention how your solution handles edge cases like disconnected components, obstacles, or very large grids, and consider whether an iterative approach (using an explicit stack/queue) is preferable over recursion to avoid stack overflow on large inputs.

1. Clarify & Understand the Problem

Ask clarifying questions about grid size, cell values (obstacles, weights), start/end points, and whether diagonal movement is allowed. Confirm the exact goal — shortest path, number of islands, reachability, etc.

2. Choose the Right Algorithm

Decide between BFS (optimal for shortest path in unweighted grids) and DFS (better for exhaustive search, connected components, or cycle detection). Justify your choice aloud to show deliberate thinking.

3. Define the Graph Model

Explicitly map the 2D grid to a graph: each cell (row, col) is a node, and valid adjacent cells are edges. Define boundary checks and obstacle conditions that determine valid neighbors.

4. Implement with a Visited Set

Use a visited set or in-place marking to avoid revisiting cells and prevent infinite loops. Walk through your code with a small example to verify correctness before finalizing.

5. Analyze Complexity & Discuss Trade-offs

State that time complexity is O(M×N) and space complexity is O(M×N) for the visited structure and queue/stack. Mention potential optimizations like bidirectional BFS for shortest path or iterative DFS to reduce call stack overhead.

Key Points to Mention

  • BFS vs. DFS trade-offs: BFS guarantees shortest path in unweighted grids; DFS is memory-efficient for deep exploration
  • Boundary and obstacle validation when generating neighbors (row/col bounds checking)
  • Visited tracking mechanism — boolean matrix, set of tuples, or in-place mutation — and its impact on space complexity
  • Four-directional vs. eight-directional movement and how it affects neighbor generation
  • Edge cases: empty grid, single-cell grid, fully blocked grid, disconnected regions
  • Time complexity O(M×N) and space complexity O(M×N), and how to optimize with iterative approaches

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.