Took me a minute to even parse what they were asking.
Clarify the game rules and strategy, then design a simulation that runs many random shuffles, tracks perfect scores, and computes the percentage. Discuss implementation details, statistical considerations, and potential optimizations.
Pro tip: Mention that you would first validate the simulation with a small number of runs and compare against analytical results if possible, to ensure correctness before scaling up. Also, discuss how you would handle randomness and reproducibility by setting seeds.
Ask questions to fully understand the card game rules, the specific strategy, and what constitutes a 'perfect score'. Confirm the number of runs needed and any constraints.
Outline the simulation loop: for each run, shuffle the deck, execute the strategy, and check if all sets are found. Use efficient data structures to track state.
Write clean, modular code for shuffling, strategy execution, and scoring. Test with a small number of runs and verify against edge cases or analytical solutions.
Execute the simulation for a large number of runs (e.g., 10,000 or more) to estimate the percentage. Consider parallelization or vectorization for speed.
Compute the percentage of perfect runs, along with confidence intervals. Discuss statistical significance and potential sources of error.
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