The structure part felt straightforward, just a dict keyed by lowercased name.
Start by clarifying the data model and expected query patterns, then propose a primary storage structure (e.g., a list of game objects) plus auxiliary indexes (maps) to support fast lookups. For each required function, choose the most efficient data structure and explain the time/space trade-offs, noting that some queries (like most platforms) may require a scan or a maintained max-heap.
Pro tip: Mention that you would maintain a reverse index from genre to games and from platform count to games, and for the 'most platforms' query, either keep a running max or use a heap—this shows you think about update costs and scalability beyond just initial implementation.
Ask about data size, update frequency, and whether queries are read-heavy or write-heavy. Confirm if 'most platforms' means the maximum count or all games tied for maximum.
Define a Game class/struct with fields: name, releaseDate, platforms (list/set), genre, publisher, country (optional), discordServers (list). Store games in a primary collection, e.g., a list or map keyed by name.
Create a map from game name to Game object for O(1) genre lookup. Create a map from genre to list of games for O(1) genre-based retrieval. Create a map from platform count to list of games for O(1) exact-N lookup.
Maintain a variable tracking the maximum platform count and a list of games with that count, updating on insert/delete. Alternatively, use a max-heap or scan the platform-count map to find the highest key.
Discuss time/space complexity for each operation, and consider alternatives like sorted structures or caching if queries are frequent. Mention that maintaining indexes increases write cost but speeds up reads.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.