My first instinct was to just bolt the directional check onto the existing canMove function, but I kept second-guessing myself on which direction counts as 'entering' versus 'leaving'.
Clarify the exact movement rules for the special cells, then design a move validation function that checks both the destination cell type and the direction of entry. Integrate this function into BFS, ensuring that each neighbor is only enqueued if the move is valid, and handle edge cases like starting on a special cell.
Pro tip: Emphasize that the direction constraint applies to entering the cell, not leaving it, and that the start cell is exempt from entry constraints. This shows attention to detail and prevents off-by-one errors in unit tests.
Ask clarifying questions to confirm: Can you leave a special cell in any direction? Is the start cell exempt from entry constraints? What about the goal cell? These details are critical for correct implementation.
Create a function isValidMove(from, to, direction) that checks: destination is within bounds, not a wall, and if it's a special cell, the direction matches the allowed entry direction.
Modify BFS to use isValidMove when exploring neighbors. For each direction, compute the neighbor and only enqueue if the move is valid. Ensure visited tracking prevents cycles.
Explicitly handle the start cell: it can be any type and is not subject to entry constraints. For the goal, if it's a special cell, the final move must satisfy its entry constraint.
Write unit tests covering: normal moves, blocked moves by special cells, valid entries, invalid entries, start on special cell, goal on special cell, and large grid performance.
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