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Openai·Software Engineer·Onsite - System Design / Architecture·Senior

SeniorPrefer not to say
Jun 2026

Summary

System design round at OpenAI for a software engineering role. The whole thing was basically one meaty problem about building a credit management system for GPU usage, and they wanted both design and working code.

Questions Asked (1)

Q1

Design and implement a GPU credit management system with three operations: creating a credit grant with an amount and expiration time, subtracting credit at a given timestamp (deducting from earliest-expiring grants first), and querying the available balance at any arbitrary timestamp including past ones.

System DesignAlgorithms & Data StructuresTechnical Trade-offs
Author's notes

This was harder than I expected because it's not just a balance tracker.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and constraints, then propose a data structure that efficiently supports the three operations. Focus on using a priority queue or balanced BST for expiration-ordered grants, and discuss how to handle past timestamp queries, possibly with versioning or snapshots. Finally, analyze time/space complexity and trade-offs.

Pro tip: Demonstrate awareness of real-world constraints: credits may expire, and queries can be for past times, so consider immutability and auditability. Mention that a simple heap may not suffice for arbitrary timestamp queries, and propose a solution like a segment tree or persistent data structure.

1. Clarify Requirements and Constraints

Ask about expected scale, concurrency, precision of timestamps, and whether credits can be negative. Clarify if queries are only for past times or also future, and if operations are interleaved.

2. Design Data Structures

Propose a data structure to store grants ordered by expiration, such as a min-heap or balanced BST. For past queries, consider maintaining a history of balances or using a persistent data structure.

3. Implement Operations

Detail how to implement create, deduct, and query. For deduct, iterate through grants in expiration order, subtracting until the amount is exhausted. For query, compute balance at given timestamp by summing unexpired grants minus deductions up to that time.

4. Handle Past Timestamp Queries

Explain how to answer queries for arbitrary past timestamps. Options include storing snapshots at intervals, using a segment tree over time, or maintaining a log of all operations and replaying up to the timestamp.

5. Analyze Complexity and Trade-offs

Discuss time and space complexity of each operation. Compare approaches: e.g., heap for O(log n) insert and O(k log n) deduct, but O(n) query; segment tree for O(log n) all operations but higher space. Mention trade-offs between simplicity and performance.

Key Points to Mention

  • Use of a min-heap or balanced BST to order grants by expiration time.
  • Handling of expired grants: they should not contribute to balance after expiration.
  • Deduction algorithm: consume from earliest-expiring grants first, possibly splitting grants.
  • Support for arbitrary timestamp queries: need to reconstruct state at that time, e.g., via persistent data structures or event sourcing.
  • Time complexity: aim for O(log n) per operation if possible, but acknowledge that query may be O(n) with simple structures.
  • Space-time trade-offs: snapshots vs. full history vs. persistent trees.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.