The rendering part clicked pretty fast for me, map bits to characters, chunk by row width, done.
Start by clarifying the input format: is the bitmap a 1D array with known width/height, or a string with delimiters? Then design a function that converts each character's bitmap into a grid of '.' and '#', and another function that concatenates multiple character grids horizontally with spacing. Finally, discuss trade-offs like memory usage, handling variable-width characters, and potential optimizations.
Pro tip: Mention that you'd write unit tests for edge cases like empty input, single character, and multiple characters with different widths, and consider how the solution scales if the font size or number of characters grows.
Ask questions to understand the bitmap representation (e.g., 1D array with width/height, or string with newlines) and the expected output format (e.g., list of strings or printed grid).
Write a function that takes a single character's bitmap and returns a 2D grid (list of strings) where 0 maps to '.' and 1 maps to '#'.
Write a function that takes multiple character grids and concatenates them horizontally, adding a column of spaces between characters for readability.
Talk about memory usage (storing full grids vs. streaming), handling variable-width characters, and potential performance improvements for large inputs.
Mention writing tests for edge cases (empty input, single character, multiple characters) and verifying the output visually.
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