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Apple·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
May 2026

Summary

Apple SWE interview that came down to a Sudoku Solver problem. Not much else to go on, but it's the kind of question that sounds manageable until you're actually in it.

Questions Asked (1)

Q1

Implement a Sudoku Solver.

Algorithms & Data Structures
Author's notes

Backtracking is the obvious path here but getting the implementation clean under pressure is another thing entirely.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the problem constraints (e.g., 9x9 grid, valid puzzle) and then propose a backtracking algorithm with pruning using sets or bitmasks to track used numbers in rows, columns, and boxes. Discuss time/space complexity and potential optimizations like choosing the cell with fewest possibilities (MRV heuristic) and early termination.

Pro tip: Mention that you would first check if the puzzle is valid and solvable, and consider using a constraint propagation approach (like Dancing Links) for extreme efficiency, but backtracking is usually sufficient and simpler to implement.

1. Clarify requirements and constraints

Ask about input format, whether the puzzle is guaranteed solvable, and if there are any performance constraints. Confirm that a standard 9x9 Sudoku is expected.

2. Choose an algorithm

Propose backtracking as the primary approach, explaining how it explores empty cells and backtracks on invalid placements. Mention optimizations like using sets/bitmasks for O(1) validity checks.

3. Outline the implementation

Describe the recursive function: find an empty cell, try numbers 1-9, check validity, place, recurse, and backtrack. Emphasize using helper data structures to track used numbers.

4. Analyze complexity and optimizations

State that worst-case time is O(9^(n*n)) but with pruning it's much faster. Discuss heuristics like MRV (minimum remaining values) and constraint propagation to improve performance.

5. Test and edge cases

Mention testing with a valid puzzle, an invalid puzzle, and an empty grid. Discuss handling of already solved puzzles and ensuring no infinite loops.

Key Points to Mention

  • Backtracking algorithm with recursion
  • Using sets or bitmasks for O(1) validity checks of rows, columns, and 3x3 boxes
  • Time complexity: worst-case O(9^(n*n)) but practically much faster with pruning
  • Space complexity: O(n^2) for the board and auxiliary data structures
  • Optimization: Minimum Remaining Values (MRV) heuristic to choose the next cell
  • Alternative: Exact cover problem solved with Dancing Links (Algorithm X) for high performance

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.