This felt like three questions stitched together.
Start by clarifying the problem constraints (e.g., duplicates, memory limits, stream characteristics) and then present two distinct approaches: randomized Quickselect for static arrays and a min-heap for streaming data. For each, explain the algorithm step-by-step, derive time and space complexities, and discuss how to adapt it to a data stream by maintaining a heap of size k.
Pro tip: Emphasize the trade-offs: Quickselect is faster on average (O(n)) but has poor worst-case and requires random access, while the heap approach is O(n log k) but works seamlessly for streams and is more predictable. Mention that for streams, a min-heap of size k is the standard solution, and you can optimize with a balanced BST or a more advanced structure if k is large.
Ask about input size, memory limits, whether the array can be modified, and if the data is static or streaming. Confirm that k is 1-indexed and within bounds.
Explain the partition-based selection: randomly choose a pivot, partition the array, and recurse on the side containing the k-th largest. Derive average O(n) time, worst-case O(n^2), and O(1) extra space (if in-place).
Describe maintaining a min-heap of size k: iterate through the array, push elements, and if size exceeds k, pop the smallest. The heap top is the k-th largest. Time O(n log k), space O(k).
For Quickselect, note it's not suitable for streams due to random access and multiple passes. For heap, it naturally extends: maintain the min-heap as elements arrive, ensuring O(log k) per element and O(k) space.
Summarize trade-offs: Quickselect is optimal for static arrays with average O(n) but risky worst-case; heap is robust for streams and large n with small k. Mention potential optimizations like using a balanced BST for stream if k is large.
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