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Meta·Software Engineer·Onsite - Coding / Algorithms·Intermediate

Intermediate
Jul 2026

Summary

Meta SWE interview with an AI-enabled coding round built around a classic maze solver problem. Four sub-questions total, mostly debugging, with the last one adding keys and doors as a twist.

Questions Asked (2)

Q1

Given a maze solver implementation, debug three separate broken versions of the code to identify and fix the issues.

Algorithms & Data StructuresRoot Cause Analysis
Author's notes

Three debugging sub-questions back to back.

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AI HintsAI Generated

Suggested Approach

Start by understanding the maze representation, movement rules, and expected output. For each broken version, reproduce the failure with a small test case, then trace the algorithm step-by-step to isolate the root cause. Fix the issue and verify with edge cases like empty mazes, unreachable goals, and loops.

Pro tip: Meta interviewers value structured debugging over quick fixes. Verbalize your hypotheses and systematically eliminate them, showing you can debug under pressure and communicate clearly.

1. Clarify requirements and constraints

Ask about maze dimensions, movement directions, start/end points, and expected output (path existence or actual path). Confirm edge cases like empty maze or no solution.

2. Reproduce and characterize each bug

For each broken version, run a minimal test case that triggers the failure. Note the observed vs. expected behavior to narrow down the issue.

3. Trace and isolate root cause

Use print statements or a debugger to trace variable states and control flow. Identify the exact line(s) causing incorrect behavior, considering common pitfalls like off-by-one errors, missing visited checks, or wrong boundary conditions.

4. Implement and test fix

Apply the minimal fix, then re-run the failing test and additional edge cases to ensure correctness and no regressions.

5. Summarize and reflect

Briefly explain each bug and fix, and mention how you would prevent similar issues in the future (e.g., unit tests, code reviews).

Key Points to Mention

  • Algorithm choice (BFS/DFS) and its implications for shortest path vs. any path
  • Visited set to avoid infinite loops and redundant work
  • Boundary checks for maze edges and invalid moves
  • Correct handling of start and end conditions
  • Time and space complexity of the solution
  • Testing with edge cases: empty maze, no path, start equals end

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Extend the maze solver to handle keys and doors, where certain paths are only accessible after picking up a specific key.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

This is where it got interesting.

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AI HintsAI Generated

Suggested Approach

Model the maze as a graph where each state includes the current position and the set of keys collected. Use BFS to find the shortest path, updating the state when keys are picked up and checking for doors that require specific keys. Discuss trade-offs between state space size and efficiency, and consider optimizations like bitmask for keys.

Pro tip: Mention that the state space can grow exponentially with the number of keys, so using a bitmask to represent keys and a visited set for each (position, keymask) pair is crucial for efficiency. Also, clarify that BFS remains optimal because each move has uniform cost.

1. Clarify the problem and constraints

Ask about the maze representation, number of keys, whether keys are reusable, and if multiple keys can be held. Confirm that the goal is to find the shortest path to the exit.

2. Define the state representation

Represent each state as (row, col, keys_collected), where keys_collected is a bitmask of acquired keys. This captures all necessary information to determine valid moves.

3. Choose BFS for shortest path

Use BFS because each move has uniform cost. Maintain a queue of states and a visited set to avoid revisiting the same state. When encountering a key, update the bitmask; when encountering a door, check if the corresponding key bit is set.

4. Analyze complexity and trade-offs

Discuss time and space complexity: O(R*C*2^K) where K is number of keys. Mention that this is acceptable for small K but may need optimization for large K. Compare with alternative approaches like Dijkstra if moves have varying costs.

5. Test and edge cases

Walk through examples: no keys, unreachable exit, multiple keys, doors without keys. Ensure the algorithm handles cycles and correctly updates the visited set.

Key Points to Mention

  • State space includes position and key set; use bitmask for efficiency.
  • BFS guarantees shortest path in unweighted graphs.
  • Visited set must track (position, keymask) to avoid redundant work.
  • Time complexity: O(R*C*2^K) where K is number of keys.
  • Trade-off: exponential blowup with many keys; consider A* or bidirectional BFS for optimization.
  • Handle edge cases: keys behind doors, multiple keys of same type, unreachable exit.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.