This one took me a minute to get my footing.
Start by clarifying the game rules and requirements, then design a clean data model with clear separation of concerns (deck, player, game state). Implement core operations as pure functions where possible, and write a driver that simulates a full game. Be prepared to discuss trade-offs and how you would refactor for new requirements.
Pro tip: Demonstrate extensibility by designing interfaces that allow easy addition of new card types or game rules, and mention how you would test each component in isolation.
Ask questions to understand the specific card game rules, number of players, win conditions, and any constraints. Define the scope of the MVP and potential future extensions.
Define classes/structs for Card, Deck, Player, and GameState. Consider immutability, encapsulation, and relationships. Use appropriate data structures (e.g., list for deck, map for player hands).
Write methods for shuffle, deal, playCard, scoreRound, and isGameOver. Ensure they are testable and handle edge cases (e.g., empty deck, invalid moves).
Create a driver that initializes the game, runs the main loop, and outputs the results. Use the operations to simulate a full game from start to finish.
Explain how you would refactor to accommodate new requirements (e.g., new card types, additional players) and how design patterns (e.g., Strategy, Factory) could help.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.