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IXL Learning·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
May 2026

Summary

Interviewed for a software engineer role at IXL Learning, three fairly meaty algorithm and design questions back to back. The problems were well-chosen but the depth expected on each one was more than I anticipated for a single session.

Questions Asked (3)

Q1

Design a snake game on a W×H grid that supports a move(direction) operation. The snake grows when it eats food at predetermined positions. Return the current score after each move, or -1 if the snake dies. What data structures give you O(1) average time per move, and how do you handle collision detection and food advancement?

Algorithms & Data StructuresSystem Design
Author's notes

This one took me a minute to get right.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the game rules and constraints, then propose a data structure like a deque for the snake body and a hash set for O(1) collision checks. Explain how each move updates the snake, checks for collisions and food, and returns the score, emphasizing the O(1) average time per move.

Pro tip: Mention that using a hash set for the snake body allows O(1) collision detection, but also consider the trade-off with memory and the need to handle the tail correctly when it moves. Also, discuss how to handle food advancement efficiently, perhaps with a precomputed list or a queue.

1. Clarify requirements and assumptions

Ask about grid size, initial snake length and position, food placement (predetermined or random), and what happens when the snake fills the grid. Confirm that move(direction) is called each step and returns the score or -1.

2. Choose data structures

Use a deque (or doubly linked list) to represent the snake's body for O(1) additions/removals at both ends, and a hash set to store occupied cells for O(1) collision checks. Optionally, use a 2D array for the grid if needed for food tracking.

3. Design move operation

For each move, compute the new head position. Check if it's out of bounds or collides with the snake body (excluding the tail if it will move). If food is eaten, grow the snake and update score; otherwise, move the tail. Update the hash set accordingly.

4. Handle food and score

Maintain a list or queue of predetermined food positions. When the head reaches a food position, increment score, remove that food from the list, and do not remove the tail. Return the current score after each move.

5. Analyze complexity and edge cases

Explain that each move is O(1) average time due to hash set operations and deque updates. Discuss edge cases: snake of length 1, moving into the tail's current position (allowed if not growing), and winning condition when snake fills the grid.

Key Points to Mention

  • Use a deque for the snake body to allow O(1) append and popleft operations.
  • Use a hash set (or 2D boolean array) for O(1) collision detection with the snake's body.
  • When moving, check collision with the body excluding the tail if the snake is not growing.
  • Food positions can be stored in a queue or list; when eaten, pop the next food and increase score.
  • Return the score after each move, and -1 immediately if the snake dies.
  • Discuss the trade-off between hash set and 2D array for collision detection, considering memory and speed.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Given an integer array, find any index where the element is strictly greater than both its immediate neighbors (a local peak). Do it in O(log n) time and O(1) space. How do you prove correctness, and what changes if the array can have duplicates?

Algorithms & Data Structures
Author's notes

Binary search on a peak-finding problem felt unintuitive to me at first.

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AI HintsAI Generated

Suggested Approach

Use a binary search approach: compare the middle element with its neighbors to decide which half contains a peak, then recurse or iterate in that half. For duplicates, modify the comparison to handle equal neighbors by moving in a consistent direction (e.g., right) to avoid infinite loops. Prove correctness by showing that a peak must exist in the chosen half based on the slope direction.

Pro tip: When explaining the proof, emphasize the invariant that the subarray always contains a peak, and for duplicates, mention that the algorithm still runs in O(log n) by breaking ties consistently.

1. Clarify assumptions and edge cases

Confirm that the array is non-empty and discuss edge cases like single element, two elements, and arrays with duplicates. Mention that a peak may be at the boundaries if the boundary element is greater than its only neighbor.

2. Describe the binary search strategy

Explain that you compare the middle element with its neighbors. If it's a peak, return it. If the right neighbor is greater, search the right half; otherwise, search the left half. This works because a peak must exist in the direction of the upward slope.

3. Prove correctness using an invariant

State the invariant: the subarray being searched always contains at least one peak. Show that when you move to the half with the greater neighbor, the invariant is maintained because the slope guarantees a peak in that half. Base case: subarray of size 1 is a peak.

4. Handle duplicates

If duplicates are allowed, the simple comparison may fail when neighbors are equal. Modify the algorithm to treat equal neighbors as a downward slope (or consistently move right) to ensure progress. Explain that this still finds a peak in O(log n) time.

5. Analyze complexity and conclude

State that the algorithm runs in O(log n) time because the search space halves each iteration, and O(1) space because it uses iterative binary search. Summarize the key points and mention that the proof relies on the slope direction.

Key Points to Mention

  • Binary search on the slope: compare mid with neighbors to decide direction.
  • Invariant: the search interval always contains a peak.
  • Proof by induction or contradiction: a peak must exist in the half with the upward slope.
  • Handling duplicates: break ties consistently (e.g., move right when equal) to avoid infinite loops.
  • Time complexity O(log n) and space complexity O(1) with iterative implementation.
  • Edge cases: single element, two elements, peaks at boundaries, and all equal elements.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

You have a list of tasks labeled by characters and a cooldown period n. Find the minimum number of time units to complete all tasks, where each unit can run one task or sit idle. Also describe how to construct a valid schedule, and then extend your solution to handle different cooldowns per task type.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Classic CPU scheduling problem.

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AI HintsAI Generated

Suggested Approach

Start by explaining the greedy strategy: always schedule the most frequent task next, using a max-heap to track remaining counts and a cooldown queue to enforce the gap. Derive the formula for the minimum time based on the maximum frequency and the number of tasks with that frequency, then describe how to construct the actual schedule by simulating the process. Finally, discuss how to extend to per-task cooldowns by tracking each task's next available time and using a priority queue ordered by frequency.

Pro tip: Mention that the formula approach gives the count but not the schedule; to construct a valid schedule, simulate with a priority queue and a cooldown queue, which also naturally extends to per-task cooldowns.

1. Understand the problem and constraints

Clarify that tasks are labeled by characters, each unit runs one task or idle, and the same task must be separated by at least n units. Identify that the goal is to minimize total time and produce a schedule.

2. Derive the minimum time formula

Let maxFreq be the highest frequency and maxCount be the number of tasks with that frequency. The minimum time is max((maxFreq-1)*(n+1)+maxCount, totalTasks). Explain why this works.

3. Construct a valid schedule

Simulate time steps: at each step, pick the available task with the highest remaining count, execute it, and put it in a cooldown queue to become available after n units. If no task is available, idle.

4. Extend to different cooldowns per task type

Maintain a next-available time for each task type. Use a priority queue of available tasks ordered by remaining count, and a time-ordered queue for tasks in cooldown. At each time, add tasks whose cooldown has expired, then pick the highest-count task.

5. Analyze complexity and trade-offs

Discuss time complexity O(totalTasks log k) where k is number of distinct tasks, and space O(k). Compare with the formula approach which is O(k) but doesn't give a schedule.

Key Points to Mention

  • Greedy strategy: always schedule the most frequent remaining task to minimize idle time.
  • Formula for minimum time: (maxFreq-1)*(n+1) + maxCount, but take max with total tasks.
  • Construction using a max-heap for available tasks and a queue for cooldown tasks.
  • Per-task cooldowns: track next available time for each task type and use a priority queue ordered by frequency.
  • Edge cases: n=0, all tasks same frequency, many distinct tasks.
  • Complexity: O(totalTasks log k) time and O(k) space for simulation; formula is O(k) but no schedule.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.