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Stripe·Software Engineer·Onsite - System Design / Architecture·Senior

SeniorPrefer not to say
May 2026

Summary

Stripe system design round for a software engineering role. The problem was dense and pretty open-ended, basically a full integration testing framework from scratch. Walked away feeling like I covered maybe 70% of what they were actually looking for.

Questions Asked (1)

Q1

Design a request-replay integration testing system that can capture HTTP or RPC requests from a live source or recorded log, replay them against a target service, and compare each response against the expected output. Your design should handle request ordering, stateful endpoints, and diff-tolerant comparison that ignores things like timestamps and generated IDs.

System DesignAPI & IntegrationsTechnical Trade-offs
Author's notes

This one took me a minute to even scope properly.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and constraints, then propose a modular architecture with components for capture, storage, replay, and comparison. Emphasize handling stateful endpoints through session management and ordering via sequence numbers, and implement diff-tolerant comparison using normalization rules. Discuss trade-offs and scalability considerations.

Pro tip: Highlight the importance of idempotency and isolation when replaying against live services to avoid side effects, and suggest using a sandbox or mock environment for safe testing.

1. Clarify Requirements and Constraints

Ask questions to understand the scope: what protocols (HTTP/RPC), expected volume, latency requirements, and whether replay is against live or mock services. Clarify how stateful endpoints should be handled and what constitutes a diff-tolerant comparison.

2. Design Capture and Storage

Propose a capture mechanism that can intercept requests from live traffic or parse recorded logs. Store requests and expected responses in a structured format (e.g., JSON) with metadata like timestamps, sequence numbers, and session IDs.

3. Design Replay Engine

Outline a replay engine that reads stored requests, orders them correctly (using sequence numbers or timestamps), and sends them to the target service. Handle stateful endpoints by maintaining session state (e.g., cookies, tokens) and ensuring requests are replayed in the correct order.

4. Design Comparison and Diff-Tolerance

Implement a comparator that normalizes responses by ignoring volatile fields like timestamps and generated IDs. Use configurable rules (e.g., regex, JSON path) to define what to ignore, and provide a detailed diff report for mismatches.

5. Discuss Trade-offs and Scalability

Address trade-offs such as replay speed vs. accuracy, handling of non-deterministic responses, and scalability for large volumes. Mention potential optimizations like parallel replay with careful ordering, and isolation to avoid side effects.

Key Points to Mention

  • Request ordering and sequencing: use sequence numbers or timestamps to maintain order, especially for stateful endpoints.
  • Stateful endpoint handling: maintain session state (cookies, tokens) and replay requests in the correct sequence to preserve state.
  • Diff-tolerant comparison: normalize responses by ignoring volatile fields (timestamps, IDs) using configurable rules.
  • Storage and format: use a structured format (e.g., JSON) to store requests and expected responses with metadata.
  • Isolation and safety: replay against a sandbox or mock to avoid side effects on live systems.
  • Scalability: consider parallel replay with ordering guarantees, and efficient storage for large volumes.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.