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I knew the concept but implementing it cleanly under pressure was another thing.
Start by defining the QuadTree node structure and the subdivision criteria, then explain the recursive insert and query algorithms. Emphasize the complexity analysis and practical trade-offs, such as bucket size and max depth.
Pro tip: Mention that the subdivision threshold (bucket size) and maximum depth are tunable parameters that balance query performance and memory overhead, and that in practice, a bucket size of 4-16 often works well.
Each node represents a rectangular region and stores points up to a bucket capacity. If the bucket overflows and the node's depth is below the maximum, it subdivides into four children (NW, NE, SW, SE).
Recursively traverse the tree: if the node is a leaf and has capacity, add the point; if full, subdivide and redistribute points, then insert into the appropriate child based on the point's quadrant.
Recursively check each node: if the node's region does not intersect the query rectangle, return; if it is fully contained, return all points in the subtree; otherwise, recurse into children and collect points from leaves that fall within the query.
Insertion is O(log n) on average for balanced trees, but can degrade to O(n) in worst case. Range query is O(√n + k) for uniformly distributed points, where k is the number of reported points.
Mention tuning bucket size and max depth, handling duplicate points, and potential optimizations like lazy subdivision or using a compressed quadtree for sparse data.
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