← Roblox Interview Insights

Roblox·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jun 2026

Summary

Roblox technical phone screen for a software engineer role. One meaty algorithmic problem that mixed simulation with a bounded-path analysis twist. The problem felt like two questions stapled together and I definitely underestimated the second half.

Questions Asked (1)

Q1

You have a 2D grid with blocked cells and a robot starting at (0,0) facing north. It runs a command string with move, turn, and repeat-digit instructions. After one full run, report the final position and heading. Then determine if the robot's path stays within some finite bounding square when the instruction string repeats infinitely. Design an efficient algorithm and analyze complexity.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

The simulation part I handled okay.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

First, parse the command string into a sequence of primitive operations (move, turn) by expanding repeat blocks. Then simulate one full run to find the final position and heading, and use the final displacement and orientation change to determine if the path is bounded when repeated infinitely. Finally, analyze time and space complexity, considering grid size and command length.

Pro tip: After one run, if the robot's heading is unchanged and it has moved, the path is unbounded; if the heading changes, the path is bounded because the robot will cycle through a finite set of positions and orientations. Also, handle blocked cells by treating them as obstacles that prevent movement, but remember that turns still occur.

1. Parse and Expand Commands

Convert the command string into a list of primitive operations (move forward, turn left/right) by recursively expanding repeat blocks (e.g., '3M' becomes 'M M M'). Use a stack or recursion to handle nested repeats.

2. Simulate One Full Run

Starting at (0,0) facing north, execute each primitive operation. For moves, check if the next cell is blocked; if not, update position. For turns, update heading. Record the final position and heading.

3. Determine Boundedness

After one run, if the robot's heading is unchanged and it has moved (i.e., displacement is non-zero), the path is unbounded. If the heading changed, the path is bounded because the robot will eventually return to a previous state (position and orientation) and cycle.

4. Analyze Complexity

Time complexity is O(N * L) where N is the number of runs considered (at most 4 for boundedness check) and L is the length of the expanded command string. Space complexity is O(L) for storing the expanded commands or O(1) if simulating on the fly with a stack.

Key Points to Mention

  • Parsing repeat instructions using a stack or recursion to handle nested repeats.
  • Simulating movement with blocked cells: only move if the target cell is not blocked.
  • Boundedness condition: if after one run the heading is unchanged and displacement is non-zero, unbounded; otherwise bounded.
  • The robot's state is defined by (x, y, direction); if the direction changes, the number of possible states is finite (4 directions), so the path must eventually repeat.
  • Complexity: O(L) time for one run, O(1) extra space if simulating on the fly, but O(L) if expanding commands.
  • Edge cases: empty command, commands with only turns, blocked cells that prevent any movement.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.