Spent the first few minutes just trying to restate the problem back correctly because the three-state cell thing plus the blocking rule felt like a lot to hold at once.
First, clarify the problem constraints and edge cases, then model the board as a sequence of tokens and coins. Recognize that tokens moving exactly 3 cells to the right means tokens only interact within the same residue class modulo 3, so the problem decomposes into three independent 1D subproblems. For each residue class, determine the maximum coins collectible by moving tokens rightward without collisions, likely via dynamic programming or greedy matching.
Pro tip: Start by asking clarifying questions about the board size, initial configuration, and whether tokens can move multiple times. This shows you think about constraints before diving into algorithms, and it helps you avoid solving the wrong problem.
Ask about input format, board size, number of tokens/coins, and whether tokens can move multiple times. Confirm that coins are collected only once and that landing on another token is illegal.
Observe that moving exactly 3 cells right preserves the index modulo 3. Thus, tokens and coins in different residue classes never interact, so solve each residue class independently.
For a fixed residue class, compress the positions into a 1D line where each step is 1 cell. Tokens can move right by 1, collecting coins on empty cells, but cannot land on other tokens.
Use dynamic programming or greedy matching: process positions left to right, track available tokens, and decide whether to move a token to collect a coin. Consider that moving a token may block others, so optimal substructure applies.
Discuss time and space complexity (likely O(n) per residue class). Test edge cases: no tokens, no coins, tokens blocking each other, coins behind tokens, and multiple tokens competing for the same coin.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.