← Google Interview Insights

Google·Software Engineer·Onsite - Coding / Algorithms·Intermediate

IntermediatePrefer not to say
Jun 2026

Summary

Google SWE coding round with a board game simulation problem. The problem looked deceptively simple but the state space caught me off guard once I started thinking about multiple tokens interacting.

Questions Asked (1)

Q1

You have a 1D board represented as a string with empty cells, tokens, and coins. Each token can move exactly 3 positions to the right, cannot land on another token, and collects a coin if it lands on one. What is the maximum number of coins collectable?

Algorithms & Data Structures
Author's notes

My first instinct was greedy and it was wrong.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Model the problem as a dynamic programming problem where each token's movement is independent but constrained by the positions of other tokens. Define a state that captures the positions of tokens and the coins collected, then use DP to maximize coins. Alternatively, recognize that tokens moving right by 3 can be treated as a matching problem on a graph where edges represent valid moves that collect coins.

Pro tip: Clarify the constraints first (e.g., number of tokens, board size) and discuss trade-offs between greedy and DP approaches. Mention that a greedy approach might fail due to blocking, so DP is safer.

1. Understand the problem

Restate the problem in your own words, identify inputs (string with '.', 'T', 'C') and outputs (max coins). Ask clarifying questions about constraints and whether tokens can move multiple times.

2. Define the state and recurrence

For DP, define state as the positions of tokens and the index of the token being considered. Since tokens move right by 3, process tokens from right to left to avoid interference. Recurrence: dp[i][pos] = max coins from token i onward given token i is at pos.

3. Handle constraints and transitions

Ensure moves are valid: target cell must be empty or contain a coin, and not occupied by another token. If target has a coin, add 1 to the coin count and remove the coin from the board for subsequent tokens.

4. Optimize and analyze complexity

Discuss time and space complexity. If the number of tokens is small, DP over subsets may work. Otherwise, consider greedy with priority or bipartite matching. Mention that the problem can be reduced to maximum matching if each token can collect at most one coin.

5. Test with examples and edge cases

Walk through a simple example, e.g., 'T.C..' or 'T.C.T.C'. Test edge cases: no coins, tokens blocking each other, multiple coins in a row.

Key Points to Mention

  • Dynamic programming with state representing token positions and coin collection
  • Greedy approach may fail due to blocking; DP ensures optimality
  • Time complexity: O(n * m) where n is number of tokens and m is board length, or O(2^n) if using bitmask
  • Space complexity: O(n * m) for DP table
  • Reduction to maximum bipartite matching if each token can collect at most one coin
  • Handling of coin removal after collection to avoid double-counting

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.