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Sig·Software Engineer·Technical Phone Screen·Senior

SeniorPrefer not to say
Jun 2026

Summary

Sig SWE interview centered on implementing a custom vector from scratch, which sounds manageable until you realize they care deeply about every layer of memory management. Three distinct parts, each peeling back another level of C++ internals.

Questions Asked (7)

Q1

Implement the core memory model for a custom vector: define the data members, write raw allocation using operator new, implement reserve, and add push_back with geometric capacity growth. Allocation and construction must be kept separate.

System DesignTechnical Trade-offsAlgorithms & Data Structures
Author's notes

The separation of allocation from construction is where I expected to trip up and I kind of did.

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AI HintsAI Generated

Suggested Approach

Start by defining the class with pointer, size, and capacity members. Then implement reserve using operator new for raw allocation, ensuring you only deallocate with operator delete. Finally, implement push_back with geometric growth (e.g., doubling) and placement new for construction, keeping allocation and construction separate.

Pro tip: Mention exception safety: if construction throws during reserve, you must deallocate the raw memory to avoid leaks. Also, use std::move_if_noexcept for strong exception guarantee when reallocating.

1. Define data members

Declare a pointer to the element type (T* data), a size variable (size_t size), and a capacity variable (size_t capacity). Initialize them to nullptr, 0, and 0 respectively.

2. Implement raw allocation in reserve

In reserve(new_cap), if new_cap <= capacity, return. Allocate raw memory using operator new(new_cap * sizeof(T)), then move-construct existing elements into the new memory using placement new. Destroy old elements and deallocate old memory with operator delete.

3. Implement push_back with geometric growth

If size == capacity, compute new capacity (e.g., capacity == 0 ? 1 : capacity * 2) and call reserve. Then construct the new element at data + size using placement new, and increment size.

4. Ensure proper destruction and deallocation

In the destructor, destroy all constructed elements (call their destructors) and then deallocate the raw memory using operator delete. This maintains the separation of allocation and construction.

Key Points to Mention

  • Separation of allocation (operator new) and construction (placement new)
  • Geometric growth strategy (e.g., doubling) for amortized O(1) push_back
  • Exception safety: deallocate memory if construction throws during reserve
  • Use of std::move_if_noexcept for strong exception guarantee when reallocating
  • Proper destruction: call destructors for constructed elements before deallocating raw memory
  • Avoid mixing new/delete with operator new/operator delete

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Implement the Rule of Five for your custom vector: destructor, copy constructor, copy assignment, move constructor, and move assignment, ensuring deep copy semantics and O(1) moves.

System DesignTechnical Trade-offs
Author's notes

Copy assignment is where I fumbled.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the requirements: a custom vector class that manages a dynamic array, with deep copy semantics and O(1) moves. Then systematically implement each of the five special member functions, explaining the rationale behind each (e.g., resource management, exception safety, and performance). Finally, discuss trade-offs and edge cases, such as self-assignment and exception guarantees.

Pro tip: Emphasize the Rule of Zero as the ideal, but when you must manage resources, follow the Rule of Five. Mention that move operations should be noexcept to enable optimizations like std::vector reallocation using moves.

1. Clarify Requirements and Class Design

Confirm that the vector owns a dynamically allocated array and that deep copy means each copy has its own separate array. Outline the class members: pointer to data, size, and capacity.

2. Implement Destructor

The destructor should deallocate the dynamic array (e.g., delete[] data_) and set pointer to nullptr to avoid dangling. This is straightforward but crucial for resource cleanup.

3. Implement Copy Constructor and Copy Assignment

Copy constructor allocates new memory and copies elements from the source. Copy assignment should use copy-and-swap idiom for strong exception safety and self-assignment safety.

4. Implement Move Constructor and Move Assignment

Move constructor steals the source's pointer, size, and capacity, then sets source to a valid empty state (nullptr, 0, 0). Move assignment should release current resources, steal from source, and handle self-assignment (though self-move is rare, it's good practice). Mark both noexcept.

5. Discuss Trade-offs and Edge Cases

Talk about exception guarantees (copy assignment via copy-and-swap gives strong guarantee), performance (O(1) moves), and when to use each. Mention that move operations should be noexcept to allow vector reallocation to use moves.

Key Points to Mention

  • Deep copy semantics: each copy owns its own memory, avoiding double-free and dangling pointers.
  • Move operations transfer ownership in O(1) by swapping pointers and resetting the source.
  • Copy-and-swap idiom for copy assignment: provides strong exception safety and handles self-assignment.
  • noexcept on move operations: enables optimizations like std::vector reallocation using moves.
  • Rule of Zero: prefer using smart pointers or standard containers to avoid manual resource management.
  • Self-assignment safety: ensure assignment operators check for self-assignment or use copy-and-swap.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

How do you make the destructor and reallocation logic correct when T's constructors or move constructors can throw? Specifically, how do you avoid leaking or corrupting the container mid-reallocation?

System DesignTechnical Trade-offsAlgorithms & Data Structures
Author's notes

This part genuinely surprised me.

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AI HintsAI Generated

Suggested Approach

Start by explaining the strong exception safety guarantee and how to achieve it during reallocation. Then describe the step-by-step process of allocating new memory, constructing elements with rollback on failure, and only committing changes after all constructions succeed. Finally, discuss how to handle throwing move constructors by falling back to copy construction if necessary.

Pro tip: Mention that if T's move constructor is not noexcept, standard containers like std::vector will use copy constructor during reallocation to maintain strong exception safety. This shows deep understanding of standard library implementation details.

1. Clarify the exception safety guarantee

State that the goal is to provide the strong exception safety guarantee: if an exception is thrown during reallocation, the container remains unchanged and no resources are leaked.

2. Allocate new memory and construct elements

Allocate raw memory for the new buffer. Construct elements one by one using placement new, either by moving or copying from the old buffer, depending on noexcept-ness of move constructor.

3. Handle exceptions during construction

If an exception occurs while constructing an element, destroy all previously constructed elements in the new buffer, deallocate the new memory, and rethrow the exception, leaving the original container intact.

4. Commit the changes

After all elements are successfully constructed, destroy the old elements, deallocate the old buffer, and update the container's internal pointers to point to the new buffer.

5. Choose move vs copy based on noexcept

Use std::move_if_noexcept to decide whether to move or copy elements. If T's move constructor is not noexcept and T is copyable, copy to preserve strong exception safety; otherwise, move and accept basic guarantee.

Key Points to Mention

  • Strong exception safety guarantee: container unchanged if exception thrown.
  • Use of RAII and scope guards to ensure cleanup on exception.
  • Placement new for constructing elements in raw memory.
  • std::move_if_noexcept to select move or copy based on noexcept.
  • Order of operations: allocate, construct, then commit (destroy old, deallocate old).
  • If move constructor throws and T is not copyable, only basic guarantee can be provided.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

Why might a 1.5x growth factor be preferable to 2x for a general-purpose allocator?

Technical Trade-offsSystem Design
Author's notes

I gave a hand-wavy answer about memory fragmentation and they seemed to want more.

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AI HintsAI Generated

Suggested Approach

Start by explaining the trade-offs between growth factor and memory efficiency, then focus on how a 1.5x factor reduces internal fragmentation and improves memory reuse while still providing amortized O(1) allocation. Conclude by discussing practical implications in real-world allocators like those in glibc or jemalloc.

Pro tip: Mention that a 1.5x growth factor allows freed blocks from earlier allocations to be reused for later requests, reducing overall memory footprint—a key insight for system design interviews.

1. Define growth factor and its purpose

Explain that growth factor determines how much extra memory is allocated when resizing, balancing allocation frequency and memory overhead.

2. Analyze memory fragmentation

Discuss how a smaller growth factor like 1.5x reduces internal fragmentation and wasted memory compared to 2x, which can leave large unused gaps.

3. Consider allocation frequency and performance

Note that 1.5x still provides amortized O(1) allocation, though with slightly more frequent reallocations than 2x, but the performance impact is often negligible.

4. Evaluate memory reuse and system constraints

Highlight that 1.5x enables better reuse of freed blocks, which is crucial in memory-constrained environments and for long-running processes.

5. Conclude with practical trade-offs

Summarize that 1.5x is often preferable for general-purpose allocators due to its balance of memory efficiency and performance, as seen in real-world implementations.

Key Points to Mention

  • Internal fragmentation: 2x growth can waste up to 50% of allocated memory, while 1.5x wastes at most 33%.
  • Amortized O(1) allocation: Both factors achieve this, but 1.5x may have more frequent reallocations.
  • Memory reuse: With 1.5x, previously freed blocks can satisfy future requests, reducing overall memory footprint.
  • Real-world examples: glibc's malloc uses a 1.5x growth factor for large allocations, and jemalloc uses similar strategies.
  • System constraints: In memory-limited environments, 1.5x is more conservative and avoids excessive over-allocation.
  • Performance trade-off: The slight increase in reallocation frequency is often outweighed by better memory utilization.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q5

How would you add emplace_back with perfect forwarding, and what does it gain over push_back?

Technical Trade-offsAPI & Integrations
Author's notes

Answered this one fine.

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AI HintsAI Generated

Suggested Approach

Start by explaining the motivation for emplace_back: to construct objects in-place and avoid unnecessary copies/moves. Then describe the implementation using variadic templates and perfect forwarding, and finally compare its performance and use cases against push_back.

Pro tip: Mention that emplace_back can sometimes be slower or cause issues with explicit constructors, so it's not a blanket replacement for push_back. Also, highlight that perfect forwarding preserves value categories, which is key to avoiding extra copies.

1. Explain the goal

State that emplace_back constructs the element directly in the container's memory, avoiding temporary objects and extra moves/copies.

2. Show the signature

Present the variadic template signature: template <class... Args> void emplace_back(Args&&... args); and explain that Args&& are forwarding references.

3. Describe perfect forwarding

Explain that std::forward<Args>(args)... preserves the value category (lvalue/rvalue) of each argument when passing to the element's constructor.

4. Compare with push_back

Contrast: push_back takes a constructed object (copy or move), while emplace_back takes constructor arguments and constructs in-place, potentially saving a move/copy.

5. Discuss trade-offs and caveats

Mention that emplace_back can be less readable, may bypass explicit constructors, and can cause issues with initializer lists; also note that for trivial types, the gain is negligible.

Key Points to Mention

  • Perfect forwarding uses std::forward to preserve value categories.
  • emplace_back constructs in-place, avoiding temporary objects.
  • push_back requires an existing object, leading to extra copy/move.
  • emplace_back can be more efficient for non-trivial types.
  • Caveats: explicit constructors, initializer lists, and readability.
  • Use emplace_back when constructing from arguments, push_back when you already have an object.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q6

What are the iterator and reference invalidation rules on reallocation, and how would that affect the API contract for your vector?

System DesignAPI & Integrations
Author's notes

Short answer: any reallocation invalidates all iterators and references.

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AI HintsAI Generated

Suggested Approach

Start by clearly stating the invalidation rules: reallocation invalidates all iterators, pointers, and references to elements, while operations like insert/erase invalidate iterators at or after the modification point. Then, connect these rules to the API contract by discussing how they constrain the interface design, such as requiring users to reacquire iterators after reallocation and documenting guarantees. Finally, mention strategies to mitigate issues, like using indices or stable containers.

Pro tip: Emphasize that iterator invalidation is a common source of bugs, and a well-designed API should make these rules explicit and hard to misuse, perhaps by providing checked iterators in debug mode or offering alternative access patterns.

1. Define invalidation rules

Explain that reallocation invalidates all iterators, pointers, and references to elements, while insert/erase invalidate iterators at or after the modification point. Distinguish between different operations.

2. Impact on API contract

Discuss how these rules affect the API: functions that may reallocate must document that iterators are invalidated, and users must not hold iterators across such calls. The contract must specify which operations invalidate what.

3. Design considerations

Consider design choices to mitigate invalidation, such as using indices instead of iterators, providing stable references via indirection (e.g., deque or list), or offering a reserve() method to control reallocation.

4. Trade-offs and alternatives

Discuss trade-offs: contiguous storage gives performance but invalidation; node-based containers offer stability but worse locality. Mention how the API can expose these trade-offs to users.

5. Example and conclusion

Give a concrete example (e.g., std::vector) and summarize how the API contract should clearly state invalidation rules and provide tools to manage them.

Key Points to Mention

  • Reallocation invalidates all iterators, pointers, and references to elements.
  • Insert/erase invalidate iterators at or after the modification point (and possibly all if reallocation occurs).
  • API contract must document which operations invalidate what, and users must reacquire iterators after such operations.
  • Design alternatives: indices, stable containers (e.g., std::deque, std::list), or smart pointers.
  • Trade-offs between performance (contiguous memory) and iterator stability.
  • Provide reserve() to minimize reallocations and offer debug-mode checks for iterator validity.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q7

How would adding an Allocator template parameter change where construction and destruction happen in your vector implementation?

System DesignTechnical Trade-offs
Author's notes

I was running low on energy by this point.

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AI HintsAI Generated

Suggested Approach

Explain that adding an Allocator template parameter decouples memory allocation from object construction and destruction, allowing these operations to be customized. Then describe how the allocator's allocate/deallocate and construct/destroy functions determine where and how objects are created and destroyed, potentially moving them outside the vector's internal buffer management.

Pro tip: Mention that with allocators, construction and destruction can be delegated to the allocator, enabling optimizations like pool allocation or custom constructors, and that this separation is key for supporting non-default-constructible types and improving performance.

1. Define the role of the allocator

Explain that an allocator abstracts memory allocation and deallocation, and optionally object construction and destruction.

2. Separate allocation from construction

Describe how the vector uses allocator.allocate to get raw memory, then allocator.construct to create objects in that memory.

3. Separate destruction from deallocation

Explain that destruction is done via allocator.destroy, followed by allocator.deallocate to release memory.

4. Impact on where operations happen

Discuss that construction and destruction now occur through the allocator, which can be customized to place objects in specific memory regions or use specialized constructors.

5. Trade-offs and use cases

Mention benefits like improved performance, support for custom memory management, and drawbacks like increased complexity and potential for misuse.

Key Points to Mention

  • Allocator's allocate/deallocate manage raw memory, while construct/destroy manage object lifetime.
  • Construction and destruction can be delegated to the allocator, allowing custom behavior (e.g., placement new, pool allocation).
  • This separation enables support for non-default-constructible types and avoids unnecessary default construction.
  • The vector's internal buffer management remains, but object lifetime operations are externalized.
  • Trade-offs include increased complexity, potential performance overhead if allocator is not inlined, and the need to propagate allocators correctly.
  • Standard library containers like std::vector use allocator_traits to handle allocators uniformly.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.