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Apple·Software Engineer·Onsite - Multi Round·Senior

SeniorPending
Aug 2026

Summary

Five rounds at Apple for a senior iOS role, heavy on SwiftUI and architecture. Most of it went well but two coding rounds left me feeling like I talked a better game than I actually coded, which is a rough place to be when you're waiting on a decision.

Questions Asked (2)

Q1

Implement an async image loader that handles concurrency, cancellation, partial failures, stale results, and ordering.

System DesignTechnical Trade-offsAPI & Integrations
Author's notes

My reasoning here was actually solid.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and constraints, then outline a high-level design that addresses each challenge (concurrency, cancellation, partial failures, stale results, ordering). Dive into key components like a task manager, cache, and cancellation tokens, and discuss trade-offs in your choices.

Pro tip: Emphasize how you would handle cancellation and stale results using generation tokens or request IDs, and mention the importance of testing edge cases like rapid scrolling in a list.

1. Clarify Requirements and Constraints

Ask questions to understand the expected scale, platform (iOS/macOS), caching needs, and whether ordering is per-request or global. Confirm if partial failures should be retried or surfaced to the user.

2. Design Core Components

Outline a task manager to control concurrency (e.g., using OperationQueue or async/await with TaskGroup), a cache layer (memory/disk), and a mechanism for cancellation (e.g., CancellationToken or Task cancellation).

3. Address Stale Results and Ordering

Use request IDs or generation counters to discard outdated results. For ordering, ensure that results are delivered in the order requested, possibly using a serial queue or by tracking sequence numbers.

4. Handle Partial Failures and Retries

Implement error handling that distinguishes between retryable and non-retryable errors. Consider exponential backoff for retries and how to aggregate failures without blocking successful loads.

5. Discuss Trade-offs and Testing

Compare different concurrency models (GCD vs. OperationQueue vs. async/await) and caching strategies. Mention how you would test scenarios like rapid scrolling, network flakiness, and cancellation.

Key Points to Mention

  • Concurrency control: limiting concurrent downloads to avoid resource exhaustion.
  • Cancellation: propagating cancellation to in-flight requests and cleaning up resources.
  • Stale results: using request IDs or generation tokens to ignore outdated responses.
  • Ordering: ensuring results are delivered in the order requested, possibly with a priority queue.
  • Partial failures: handling errors gracefully, retrying with backoff, and not failing the entire batch.
  • Caching: memory and disk caching to improve performance and reduce network usage.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Design and implement a vending machine, including core logic and unit tests.

System DesignAlgorithms & Data StructuresTechnical Trade-offs
Author's notes

Overcomplicated it at the start, then had to walk it back, which ate most of my time.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and scope, then design a clean object-oriented model with clear separation of concerns (inventory, payment, state machine). Implement core logic with testable interfaces, and write unit tests covering normal flows, edge cases, and failure modes.

Pro tip: Emphasize testability by designing interfaces that allow dependency injection for payment and inventory, and discuss how you'd handle concurrency and hardware failures—shows production maturity.

1. Clarify Requirements and Scope

Ask questions to define supported items, payment methods, change handling, and whether it's a physical or software simulation. Confirm expected behaviors like refunds, sold-out handling, and exact change.

2. Design the Domain Model

Identify core entities: VendingMachine, Inventory, Item, PaymentProcessor, and State (Idle, HasMoney, Dispensing). Define clear responsibilities and interactions, using a state machine for vending flow.

3. Implement Core Logic

Code the main flow: select item, validate availability, accept payment, dispense item, return change. Use dependency injection for payment and inventory to enable unit testing and future extensions.

4. Write Unit Tests

Cover happy paths (successful purchase), edge cases (exact change, insufficient funds, sold out), and failure modes (payment failure, dispensing error). Use mocks for external dependencies.

5. Discuss Trade-offs and Extensions

Talk about design choices: state pattern vs. conditionals, concurrency handling, and how to extend for new payment methods or item types. Mention potential refactoring for scalability.

Key Points to Mention

  • State machine design for vending machine states (Idle, HasMoney, Dispensing, etc.)
  • Separation of concerns: inventory, payment, and dispensing as independent modules
  • Dependency injection for testability (e.g., mock payment processor)
  • Handling edge cases: insufficient funds, sold out, exact change, refunds
  • Unit testing strategies: arrange-act-assert, mocking, coverage of failure modes
  • Concurrency considerations: multiple users, thread safety, and hardware failures

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.