The AI assistant they gave you was pretty useless, barely helped with edge cases.
Start by clarifying the game mechanics and constraints, then design a function that computes the jump boundary based on physics and input. Implement it incrementally, testing with the visual renderer to ensure correctness and smooth gameplay.
Pro tip: Discuss trade-offs between accuracy and performance, and mention how you would handle edge cases like frame rate variations and collision detection.
Ask questions to understand the expected behavior: jump height, gravity, input handling, and how the boundary interacts with obstacles.
Outline the physics model (e.g., kinematic equations) and determine how to compute the jump boundary dynamically based on current velocity and position.
Write the function, integrate it with the game loop, and use the visual renderer to verify that the bird jumps correctly and boundaries are respected.
Consider performance optimizations (e.g., precomputation, caching) and handle edge cases such as variable frame rates and collision responses.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.