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Roblox·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jun 2026

Summary

Roblox software engineer round that jumped straight into coding after a quick self-intro. The question was a rate limiter plus a follow-up, which was familiar territory from prep.

Questions Asked (1)

Q1

Design a rate limiter. Follow-up questions included.

System DesignTechnical Trade-offs
Author's notes

Knew this one from prep so I wasn't scrambling.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements (scale, rate limit rules, distributed vs single-server, accuracy vs performance) and then propose a high-level design using a suitable algorithm like token bucket or sliding window. Discuss trade-offs, handle follow-up questions on distributed rate limiting, and consider edge cases like race conditions and synchronization.

Pro tip: Demonstrate awareness of real-world constraints by mentioning that rate limiting is often implemented at multiple layers (e.g., API gateway, service mesh) and that you should choose an algorithm based on the specific use case (e.g., token bucket for bursty traffic).

1. Clarify Requirements

Ask questions to understand the scope: expected QPS, number of users, whether it's per-user or global, distributed environment, and tolerance for inaccuracy.

2. Choose Algorithm

Select a rate limiting algorithm (e.g., token bucket, leaky bucket, fixed window, sliding window) and justify your choice based on requirements.

3. High-Level Design

Outline the components: where the rate limiter sits (client, server, middleware), data store (e.g., Redis), and how requests are counted and limited.

4. Handle Distributed Challenges

Address synchronization across multiple servers, race conditions, and consistency (e.g., using Redis with Lua scripts or centralized service).

5. Discuss Trade-offs and Follow-ups

Compare algorithms, discuss performance vs accuracy, and be prepared for follow-ups on scaling, failure modes, and monitoring.

Key Points to Mention

  • Token bucket algorithm and its parameters (capacity, refill rate)
  • Sliding window log vs sliding window counter for accuracy
  • Using Redis for distributed rate limiting with atomic operations
  • Handling race conditions with Lua scripts or optimistic locking
  • Trade-offs between accuracy and performance (e.g., fixed window vs sliding window)
  • Rate limiting at different layers (API gateway, service mesh) and its implications

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.