I knew this question floats around for Meta so I had a rough outline in my head going in.
Start by clarifying requirements and scale, then design the core data model and game flow, and finally address scalability, real-time communication, and trade-offs. Focus on the unique aspects of chess (e.g., move validation, game state) while applying standard system design principles.
Pro tip: Demonstrate deep understanding of chess-specific challenges like move validation and game state synchronization, and discuss how to handle cheating detection and matchmaking. Also, consider using a chess engine for validation and analysis.
Ask questions to understand functional and non-functional requirements: number of players, concurrent games, real-time vs turn-based, matchmaking, rating system, persistence, etc.
Define how to represent the board, pieces, moves, and game state. Discuss move validation, check/checkmate detection, and game history.
Outline the high-level components: client, API gateway, game service, matchmaking service, database, cache, and real-time communication (WebSockets). Define key APIs for creating games, making moves, and retrieving game state.
Discuss how to scale horizontally, handle failures, ensure low latency, and choose between consistency and availability. Consider trade-offs in data storage (SQL vs NoSQL), real-time updates (WebSockets vs polling), and move validation (client vs server).
Cover matchmaking algorithms, rating systems (e.g., Elo), cheating detection, game analysis, and spectator mode. Also, consider handling disconnections and reconnections.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.