Started fine with the baseline BFS, felt confident.
Explain that you need to augment the grid representation to store per-cell movement constraints, then modify the BFS neighbor generation to check both the current cell's and the neighbor's constraints before allowing a move. Emphasize that the core BFS logic remains unchanged, and testing should cover edge cases like corners, isolated cells, and unreachable targets.
Pro tip: Mention that you can precompute allowed moves for each cell to avoid repeated condition checks, and discuss how this approach scales to other directional constraints (e.g., one-way doors) without changing the BFS algorithm.
Augment the grid data structure to store movement permissions per cell, such as a bitmask or enum indicating allowed directions (e.g., horizontal-only, vertical-only, all).
In the BFS neighbor loop, for each candidate direction, check that the current cell allows exiting in that direction and the neighbor cell allows entering from the opposite direction.
Ensure boundary checks are still performed, and consider special cases like start/end cells with constraints, or cells that are completely blocked.
Design unit tests for simple grids (e.g., 2x2, 3x3) with known paths, including cases where horizontal-only cells force detours, and verify BFS finds the shortest valid path or correctly reports unreachable.
Mention that precomputing allowed moves per cell can improve performance, and that the approach generalizes to other directional constraints without altering BFS's time complexity.
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