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Openai·Software Engineer·Onsite - System Design / Architecture·Senior

SeniorPrefer not to say
May 2026

Summary

System design round at OpenAI for a software engineer role, centered entirely on building an online crossword/puzzle platform. The scope was broader than I expected, covering everything from the user-facing API to distributed worker coordination and algorithmic grid solving. Pretty intense for a single session.

Questions Asked (7)

Q1

Design an online crossword puzzle service that can generate puzzles from a word list and grid template, serve users interactively, and handle computationally expensive generation jobs.

System DesignTechnical Trade-offs
Author's notes

The opening question that basically ate the whole interview.

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AI HintsAI Generated

Suggested Approach

Start by clarifying functional and non-functional requirements, including scale, latency, and cost constraints. Then design the system in layers: data storage for word lists and templates, an asynchronous generation pipeline for puzzles, and a low-latency serving layer for interactive play. Emphasize trade-offs between generation complexity, caching, and user experience.

Pro tip: Treat puzzle generation as a batch/offline process with a job queue and precomputed cache, rather than generating on-demand per user. This avoids latency spikes and allows you to optimize the generator independently.

1. Clarify Requirements and Scope

Ask about expected traffic, puzzle size, generation frequency, and whether puzzles are pre-generated or on-demand. Define core features: puzzle generation from word list and template, interactive solving, and job handling.

2. High-Level Architecture

Sketch components: API gateway, puzzle service, generation service, job queue, cache, and database. Separate read-heavy serving from write-heavy generation to scale independently.

3. Data Model and Storage

Design schemas for word lists, grid templates, generated puzzles, and user progress. Choose appropriate stores: e.g., relational DB for metadata, blob storage for large word lists, and Redis for session state.

4. Puzzle Generation Pipeline

Detail the generation algorithm (e.g., backtracking with heuristics), and how to run it asynchronously via a job queue (e.g., SQS, RabbitMQ). Discuss caching generated puzzles and handling failures/retries.

5. Serving and Scaling

Explain how to serve puzzles with low latency using CDN and cache, handle concurrent users, and scale generation workers horizontally. Address monitoring, rate limiting, and cost optimization.

Key Points to Mention

  • Asynchronous job queue for generation to decouple from user requests
  • Caching strategies: pre-generate puzzles and store in Redis/CDN
  • Database choices: relational for metadata, NoSQL for flexible word lists
  • Algorithm complexity and optimization for crossword generation
  • Horizontal scaling of stateless services and workers
  • Trade-offs: generation time vs. puzzle quality, cost vs. latency

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would you parallelize puzzle generation across multiple workers, and how do you split the search space efficiently?

Algorithms & Data StructuresSystem DesignTechnical Trade-offs
Author's notes

I knew backtracking was the right algorithm to mention but I fumbled the explanation of how you'd actually partition the work.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the puzzle generation problem: what constitutes a puzzle, what is the search space, and what are the constraints (e.g., uniqueness, difficulty). Then propose a parallelization strategy that partitions the search space into independent chunks, assigns them to workers, and uses a coordinator to aggregate results and handle termination. Discuss trade-offs between static and dynamic partitioning, and how to ensure efficiency and load balancing.

Pro tip: Emphasize the importance of early termination and pruning: once a valid puzzle is found, workers should be able to stop or skip redundant work. Also, mention that the granularity of work units should be tuned to balance overhead and load imbalance.

1. Clarify the problem and search space

Define what a puzzle is, the generation algorithm, and the size/structure of the search space. Identify constraints like uniqueness, difficulty, and any dependencies between puzzle components.

2. Choose a parallelization model

Decide between data parallelism (partition the search space) and task parallelism (different generation strategies). Consider using a master-worker pattern with a work queue for dynamic load balancing.

3. Partition the search space

Split the space into independent chunks, e.g., by fixing certain parameters or using a hash-based partitioning. Ensure chunks are roughly equal in expected work and can be processed independently.

4. Coordinate workers and aggregate results

Use a coordinator to distribute work, collect results, and detect completion. Implement early termination: if a valid puzzle is found, signal workers to stop or skip redundant searches.

5. Optimize and handle trade-offs

Tune work unit size, consider speculative execution, and handle failures/stragglers. Discuss trade-offs between static vs. dynamic partitioning, communication overhead, and scalability.

Key Points to Mention

  • Partitioning strategies: static (e.g., range splitting) vs. dynamic (work-stealing, queue-based) and their trade-offs.
  • Load balancing: ensuring workers have similar workloads, possibly using a central queue or consistent hashing.
  • Early termination and pruning: stopping all workers when a solution is found, and using bounds to prune search branches.
  • Fault tolerance: handling worker failures, retries, and idempotent work units.
  • Communication overhead: minimizing coordination between workers, using shared memory vs. message passing.
  • Scalability: how the approach scales with more workers, and potential bottlenecks like the coordinator.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

What happens if a worker crashes partway through a puzzle generation job? How do you recover without starting over?

System DesignTechnical Trade-offs
Author's notes

Went straight to checkpointing and they seemed happy with that direction.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the job's structure and failure semantics, then propose a design that checkpoints progress at a fine granularity and makes each unit of work idempotent. Explain how a crashed worker's job is detected and reassigned, and how the system resumes from the last checkpoint without redoing completed work.

Pro tip: Emphasize idempotency and exactly-once semantics—interviewers at OpenAI care about correctness under failure, not just recovery speed. Mention that you'd measure the cost of checkpointing versus recomputation to choose the right granularity.

1. Clarify the job and failure model

Ask about the puzzle generation job's structure (e.g., monolithic vs. many small tasks) and what 'crash' means (process death, machine failure, network partition). Establish whether partial results are valid or must be discarded.

2. Design for checkpointing and idempotency

Propose breaking the job into small, independently retryable units of work. Each unit should be idempotent and write its result to durable storage (e.g., object store, database) with a unique key, so re-execution doesn't corrupt state.

3. Implement failure detection and reassignment

Use a coordinator or lease-based system (e.g., heartbeats, timeouts) to detect crashed workers. Reassign orphaned work units to healthy workers, ensuring no two workers process the same unit simultaneously (e.g., via distributed locks or conditional writes).

4. Resume from last checkpoint

On restart, the system should scan for incomplete work units and resume from the last durable checkpoint. Avoid starting over by tracking progress at the unit level and only redoing units that were in-flight or not yet started.

5. Discuss trade-offs and monitoring

Explain trade-offs: checkpoint frequency vs. overhead, at-least-once vs. exactly-once semantics, and complexity of coordination. Mention monitoring for stuck jobs and alerting on repeated failures.

Key Points to Mention

  • Idempotent operations and exactly-once processing semantics
  • Checkpointing granularity and its impact on recovery time vs. overhead
  • Distributed coordination for work assignment and failure detection (e.g., leases, heartbeats)
  • Durable storage of intermediate results to enable resumption
  • Trade-offs between recomputation and checkpointing
  • Monitoring and alerting for job health and failure patterns

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

How do you handle bursty load on the puzzle generation pipeline? Walk through your queueing strategy and autoscaling approach.

System DesignTechnical Trade-offs
Author's notes

Standard distributed systems territory.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the workload characteristics and SLOs, then propose a decoupled architecture with a durable queue and autoscaling workers. Walk through how you'd handle bursts using queue depth-based scaling, backpressure, and prioritization, and discuss trade-offs like cost vs. latency.

Pro tip: Emphasize that you'd monitor queue depth and age, not just CPU, and use predictive scaling or scheduled scaling if bursts are predictable. Also mention the importance of idempotency and dead-letter queues to handle failures gracefully.

1. Clarify requirements and constraints

Ask about burst size, frequency, latency SLOs, cost constraints, and whether the load is predictable. This ensures your design aligns with actual needs.

2. Design the queueing layer

Propose a durable, distributed queue (e.g., SQS, Kafka, RabbitMQ) to decouple producers from consumers. Discuss partitioning, priority queues, and dead-letter queues for poison messages.

3. Autoscaling strategy

Scale workers based on queue depth and message age, not just CPU. Use target tracking or step scaling policies, and consider predictive scaling for known bursts.

4. Handle overload and backpressure

Implement backpressure by limiting queue size or rejecting requests when overwhelmed. Use rate limiting, circuit breakers, and graceful degradation to protect downstream services.

5. Monitor, test, and iterate

Set up monitoring for queue metrics, worker health, and end-to-end latency. Load test to validate scaling behavior and tune parameters based on real data.

Key Points to Mention

  • Decoupling producers and consumers with a durable queue
  • Autoscaling based on queue depth and message age, not just CPU
  • Using priority queues for different puzzle types or SLAs
  • Implementing backpressure and rate limiting to prevent overload
  • Ensuring idempotency and using dead-letter queues for failure handling
  • Considering cost implications and using spot instances or serverless for cost efficiency

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q5

Describe the algorithmic approach for filling a crossword grid, including how constraint propagation fits in.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

AC-3 came up and I was glad I remembered it from university.

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AI HintsAI Generated

Suggested Approach

Start by framing crossword filling as a constraint satisfaction problem (CSP) with variables (slots) and constraints (intersections). Then describe a backtracking search that uses constraint propagation (e.g., arc consistency) to prune the domain of possible words for each slot, and explain how this improves efficiency over naive brute force.

Pro tip: Mention that while constraint propagation reduces search space, it doesn't guarantee polynomial time; the problem remains NP-hard, so heuristics like MRV (minimum remaining values) and LCV (least constraining value) are crucial for practical performance.

1. Model as CSP

Define variables as word slots (across and down) and domains as all dictionary words of the required length. Constraints are the intersections: letters at overlapping positions must match.

2. Apply Constraint Propagation

Use arc consistency (e.g., AC-3) to remove words from domains that have no support in intersecting slots. This prunes the search space before and during search.

3. Backtracking Search with Heuristics

Perform backtracking search, selecting the unassigned slot with the fewest remaining words (MRV) and trying words that least constrain neighbors (LCV). After each assignment, re-run propagation.

4. Handle Failures and Backtrack

If a domain becomes empty, backtrack to the previous assignment and try the next option. Continue until all slots are filled or all possibilities exhausted.

5. Optimize and Discuss Trade-offs

Discuss optimizations like maintaining arc consistency (MAC), using a trie for fast word lookup, and the trade-off between propagation strength and computational cost.

Key Points to Mention

  • Crossword filling as a constraint satisfaction problem (CSP)
  • Arc consistency and AC-3 algorithm for constraint propagation
  • Backtracking search with MRV and LCV heuristics
  • Maintaining arc consistency (MAC) during search
  • NP-hardness of the problem and the need for heuristics
  • Use of data structures like tries for efficient word matching

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q6

What does the data model look like for this system? Cover the puzzle entity, user attempt state, and your storage choices.

Data ModelingSystem Design
Author's notes

Ran through a relational model for puzzles and attempts, with a separate key-value store for live session state.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the system's requirements and scale, then walk through the core entities (puzzle, user attempt) and their relationships. Explain your storage choices (e.g., SQL vs NoSQL) based on access patterns, consistency needs, and scalability, and discuss how you'd evolve the model over time.

Pro tip: Show awareness of trade-offs by explicitly stating why you chose a particular storage solution over alternatives, and mention how you'd handle schema migrations or versioning as the puzzle format evolves.

1. Clarify Requirements and Scale

Ask about expected read/write patterns, data volume, latency requirements, and consistency needs to ground your design in real constraints.

2. Define Core Entities and Relationships

Identify the puzzle entity (e.g., id, type, content, solution, metadata) and user attempt state (e.g., user_id, puzzle_id, progress, timestamps), and describe how they relate.

3. Choose Storage Technology

Select a storage solution (e.g., relational for structured data, document store for flexible schemas, or a combination) and justify it based on access patterns and scalability.

4. Address Access Patterns and Indexing

Explain how you'll query the data efficiently (e.g., fetching a puzzle by id, updating attempt state) and what indexes or denormalizations you'd use.

5. Discuss Evolution and Trade-offs

Cover how the model can evolve (e.g., new puzzle types, versioning) and the trade-offs of your choices (e.g., consistency vs availability, normalization vs performance).

Key Points to Mention

  • Puzzle entity attributes: unique ID, type, difficulty, content, solution, creation timestamp, version.
  • User attempt state: user ID, puzzle ID, current progress, status (in-progress, completed), timestamps, and possibly attempt count.
  • Storage choice: relational database (e.g., PostgreSQL) for strong consistency and complex queries, or NoSQL (e.g., DynamoDB) for scale and flexible schema.
  • Indexing strategy: primary key on puzzle ID, composite index on (user_id, puzzle_id) for attempt lookups.
  • Data lifecycle: archiving old attempts, TTL for ephemeral data, and handling large puzzle content (e.g., storing in blob storage with references).
  • Consistency and concurrency: handling simultaneous updates to attempt state (e.g., optimistic locking or atomic operations).

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q7

What API surface would you expose for the interactive puzzle-playing experience?

API & IntegrationsSystem Design
Author's notes

Covered load puzzle, submit guess, and validate endpoints.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the requirements and constraints of the puzzle-playing experience, such as the types of puzzles, real-time interactions, and client platforms. Then propose a RESTful API for core operations and a WebSocket-based API for real-time updates, ensuring scalability and security. Finally, discuss how the API design supports extensibility and integration with OpenAI's models.

Pro tip: Emphasize idempotency and versioning in your API design to ensure reliability and backward compatibility, which is crucial for a platform like OpenAI that serves diverse clients.

1. Clarify Requirements

Ask questions to understand the scope: what types of puzzles, expected load, real-time needs, and client platforms. This shows you prioritize understanding before designing.

2. Define Core Resources and Operations

Identify key entities like puzzles, sessions, moves, and hints. Outline CRUD operations and actions such as starting a session, submitting a move, and requesting a hint.

3. Design API Protocols

Choose appropriate protocols: REST for stateless operations (e.g., fetching puzzle details) and WebSockets for real-time interactions (e.g., live updates during a game). Consider GraphQL for flexible querying if needed.

4. Address Non-Functional Requirements

Discuss scalability, security (authentication, rate limiting), idempotency, versioning, and error handling. Explain how the API supports these aspects.

5. Discuss Integration and Extensibility

Explain how the API can integrate with OpenAI's models for features like hint generation or difficulty adjustment, and how it can be extended for new puzzle types.

Key Points to Mention

  • RESTful endpoints for CRUD operations on puzzles and sessions
  • WebSocket or Server-Sent Events for real-time game state updates
  • Authentication and authorization mechanisms (e.g., API keys, OAuth)
  • Rate limiting and throttling to prevent abuse
  • Versioning strategy (e.g., URL versioning, headers) for backward compatibility
  • Idempotency keys for safe retries of state-changing operations

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.