Start by clarifying functional and non-functional requirements, then propose a scalable data model using a wide-column store like Cassandra for likes and a distributed counter for like counts. Walk through the API design, data partitioning, caching, and trade-offs between consistency and availability, emphasizing how the design handles Roblox-scale traffic.
Pro tip: Explicitly discuss how you would handle hot partitions (e.g., a viral item) using techniques like sharding counters or write-ahead logging, and mention idempotency to prevent duplicate likes. This shows you understand real-world failure modes at scale.
Ask about expected QPS, latency requirements, consistency needs, and whether likes are public or private. Estimate scale (e.g., millions of likes per second) to inform design choices.
Propose tables: one for user likes (user_id, item_id, timestamp) and one for item like counts (item_id, count). Choose a distributed database like Cassandra for its scalability and tunable consistency.
Outline endpoints: POST /like, DELETE /unlike, GET /liked?user_id=&page=, GET /count?item_id=. Ensure each query maps efficiently to the schema (e.g., partition by user_id for listing likes).
Discuss caching (Redis for counts), sharding counters to avoid hot partitions, and using eventual consistency for counts. Mention asynchronous processing for writes if needed.
Compare SQL vs NoSQL, consistency vs availability, and how to handle duplicate likes (idempotency), counter drift, and recovery. Highlight monitoring and backfill strategies.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.