I jumped straight to BFS and it worked fine for small inputs.
Start by clarifying the problem: infinite board, knight moves in L-shape, find minimum moves. Then discuss BFS as a baseline, but note its inefficiency for large coordinates. Propose a mathematical/constant-time solution using symmetry and known patterns, and analyze trade-offs between BFS and formula-based approaches.
Pro tip: Mention that for large coordinates, BFS is impractical due to infinite board, so a closed-form solution is necessary. Also, highlight that the problem has known special cases (e.g., (1,0) requires 3 moves) that must be handled.
Confirm the problem details: infinite board, knight moves, minimum moves. Ask if there are constraints on x and y (e.g., large values).
Explain that BFS from (0,0) can find the shortest path, but it's inefficient for large coordinates due to exploring many nodes. Mention that BFS works for small targets but not for infinite board.
Propose using symmetry (absolute values, sort coordinates) and a closed-form solution. Derive or state the formula: if x < y, swap; if (x,y) == (1,0) return 3; if (x,y) == (2,2) return 4; else return max((x+1)/2, (x+y+2)/3) rounded up appropriately.
Discuss special cases like (0,0) -> 0, (1,0) -> 3, (2,2) -> 4. Validate the formula with examples and explain why it works (e.g., parity, board geometry).
Compare BFS (O(x*y) time, O(x*y) space) with formula (O(1) time and space). Discuss when BFS might be preferable (e.g., if obstacles are added) and the importance of constant-time solutions for large inputs.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.