I got through BFS fine and the recursive DFS was pretty mechanical.
Start by clarifying the problem: flood fill replaces a connected region of the same color starting from a given pixel. Implement BFS with a queue, recursive DFS, and iterative DFS with a stack, then compare their time and space complexities, noting trade-offs like recursion depth limits and queue/stack memory overhead.
Pro tip: Mention that recursive DFS can cause stack overflow on large grids, so iterative approaches are safer in production; also note that BFS and DFS have the same time complexity but different space usage patterns.
Confirm the grid dimensions, starting pixel, new color, and that flood fill changes all connected pixels of the same original color. Handle edge cases like starting pixel already having the new color.
Use a queue to explore neighbors level by level, marking visited pixels by changing their color. Explain that each pixel is enqueued at most once, giving O(N) time and O(N) space in the worst case.
Recursively visit each neighbor, changing color as you go. Note that recursion depth can be O(N) in the worst case, leading to stack overflow for large grids; time is O(N), space is O(N) due to call stack.
Use a stack to simulate recursion, pushing neighbors onto the stack. This avoids recursion depth limits but still uses O(N) space in the worst case; time remains O(N).
Summarize that all three have O(N) time where N is the number of pixels. Space: BFS uses queue (O(N)), recursive DFS uses call stack (O(N) but risk of overflow), iterative DFS uses explicit stack (O(N) but safer). Discuss when to choose each.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.