SwiftUI being 'preferred' is the kind of thing you notice after you've already committed to UIKit.
Start by thoroughly reading the README and exploring the Xcode project to understand the existing architecture and missing UI. Then, outline a plan that separates concerns into view, view model, and state management, choosing UIKit or SwiftUI based on project context and trade-offs. Implement incrementally, ensuring testability and adherence to clean architecture principles.
Pro tip: Before writing any code, clarify the expected behavior and edge cases with the interviewer, and explain how your design supports future changes and testing. This shows you value communication and maintainability over rushing to code.
Read the README and explore the Xcode project to identify the missing UI functionality, existing architecture, and any constraints. Ask clarifying questions if needed.
Decide between UIKit and SwiftUI based on project setup, team familiarity, and requirements. Briefly explain your choice and trade-offs.
Outline the separation of concerns: view (UI), view model (presentation logic), and state management (data flow). Consider using protocols for abstraction and testability.
Start with the view model and state management, writing unit tests for logic. Then build the UI, ensuring it reacts to state changes correctly.
Check for adherence to clean architecture, handle edge cases, and ensure the UI is responsive and accessible. Discuss potential improvements or trade-offs.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.