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Amazon·Machine Learning Engineer·Technical Phone Screen·Senior

Senior
Apr 2026

Summary

Amazon ML Engineer technical screen, basically a grid pathfinding problem. Pretty standard BFS territory but the constraints were tight enough that you had to actually think about efficiency.

Questions Asked (1)

Q1

Given an m x n grid where cells are either empty or blocked, find the length of the shortest path between two given coordinates using only 4-directional movement. Return -1 if no path exists.

Algorithms & Data Structures
Author's notes

BFS is the obvious move here and I went straight to it, which was fine.

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AI HintsAI Generated

Suggested Approach

Model the grid as a graph where each cell is a node connected to its 4-directional neighbors, then use BFS to find the shortest path from start to end. BFS guarantees the shortest path in an unweighted graph, and you should handle edge cases like blocked start/end or out-of-bounds coordinates.

Pro tip: Mention that BFS is optimal for unweighted grids, but if the grid were weighted, Dijkstra's algorithm would be needed. Also, discuss how this problem relates to pathfinding in reinforcement learning environments, showing your ML engineering perspective.

1. Clarify the problem and edge cases

Confirm grid dimensions, movement rules, and what constitutes a valid path. Ask about edge cases: start or end blocked, start equals end, no path exists, and grid boundaries.

2. Choose the algorithm

Select BFS because it finds the shortest path in an unweighted graph. Explain why DFS or Dijkstra would be less efficient or unnecessary here.

3. Outline the BFS implementation

Describe using a queue to explore level by level, a visited set to avoid cycles, and tracking distance. Mention early termination when the target is reached.

4. Analyze complexity and optimizations

State time and space complexity: O(m*n) for both, as each cell is visited once. Discuss potential optimizations like bidirectional BFS or A* if heuristics are available.

5. Connect to ML engineering at Amazon

Relate the problem to real-world ML applications like robot navigation, game AI, or reinforcement learning path planning, highlighting scalability and efficiency.

Key Points to Mention

  • BFS guarantees shortest path in unweighted graphs
  • Time and space complexity: O(m*n)
  • Handling of edge cases: blocked start/end, no path, start equals end
  • Use of visited set to avoid revisiting cells
  • Potential optimizations: bidirectional BFS, A* with heuristics
  • Relevance to ML: pathfinding in reinforcement learning, robotics, and game AI

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.