The BFS expansion part is where I slowed down.
Clarify the board representation and rules, then outline a solution using BFS/DFS for flood-fill. Emphasize edge cases like clicking a mine, already revealed cells, and boundary conditions, and discuss complexity.
Pro tip: Mention that you would use an iterative BFS with a queue to avoid recursion depth issues on large boards, and that you can optimize by only enqueuing cells that are empty with zero adjacent mines.
Ask about board representation (e.g., 'M' for mine, 'E' for empty, 'B' for blank, digits for counts, 'X' for exploded mine) and confirm the rules for flood-fill and mine reveal.
If the clicked cell is a mine, change it to 'X' and return. If it's already revealed (not 'E'), return unchanged.
For the clicked empty cell, count mines in all 8 neighboring cells. If count > 0, update cell to the count and return.
If count == 0, set cell to 'B' and use BFS/DFS to reveal all connected empty cells with zero adjacent mines, stopping at cells with adjacent mines (revealing their counts).
Discuss time and space complexity: O(M*N) worst-case, and mention iterative BFS to avoid recursion limits.
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