BFS over HTTP is a slightly unusual framing but the mechanics are the same as graph traversal, just with network calls instead of an adjacency list.
Model the maze as a graph where each location is a node and GET requests reveal neighbors. Use BFS with a queue and a visited set to explore level by level, avoiding cycles, and stop when the exit is found. Print the exit's id and ensure the solution is efficient and handles API errors gracefully.
Pro tip: Before coding, clarify the API response format and whether the exit is identified by a specific field or status code. Also, consider rate limits and implement retry logic for robustness.
Inspect the API documentation or sample responses to determine how to get the start location, how neighbors are represented, and how the exit is indicated. Clarify if the maze is directed or undirected.
Use a queue to track locations to visit, starting with the fixed endpoint. Maintain a set of visited location ids to avoid cycles. For each location, make a GET request to retrieve its neighbors.
While the queue is not empty, dequeue a location, check if it's the exit (based on API response), and if so, print its id and terminate. Otherwise, enqueue all unvisited neighbors and mark them as visited.
Account for API failures, timeouts, or rate limits by adding retries or backoff. Also handle cases where the exit is unreachable or the start is the exit.
Test with small mazes and verify BFS order. Consider optimizations like caching responses or parallel requests if allowed, but prioritize correctness.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.
Start by clarifying the requirements and constraints, then outline a modified BFS/DFS that tracks collected keys and revisits blocked paths when new keys are acquired. Emphasize robust error handling with retries and idempotency, and discuss trade-offs between different traversal strategies.
Pro tip: Treat the maze as a state-space search where the state includes both position and key set; this avoids infinite loops and ensures completeness. Also, implement retries with exponential backoff and jitter to handle transient errors gracefully.
Ask about the maze representation, error rates, retry limits, and whether keys are reusable. Confirm if the goal is to find any path or the shortest path.
Define state as (position, keys_collected) to handle locked doors. Use a set or bitmask for keys and a visited set to avoid revisiting the same state.
Wrap server calls in a retry mechanism with exponential backoff and jitter for 500/502/503 errors. Ensure idempotency to avoid duplicate actions.
Use BFS/DFS to explore; when encountering a locked door, if the key is held, proceed; otherwise, record the door's location and revisit when the key is acquired.
Test with scenarios like multiple keys, dead ends, and persistent errors. Discuss trade-offs between BFS (shortest path) and DFS (memory), and between retry strategies.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.