← LinkedIn Interview Insights

LinkedIn·Software Engineer·Onsite - System Design / Architecture·Senior

Senior
Apr 2026

Summary

LinkedIn system design round for a software engineer role, focused on distributed systems. The question built on a single-machine data structure problem and then pushed into sharding, routing, and global randomness territory.

Questions Asked (1)

Q1

You've designed a randomized multiset on a single machine. Now scale it across multiple servers, keeping insert, remove, and getRandom working correctly. Walk through request routing, data partitioning, rebalancing when nodes change, and how getRandom returns a truly globally random element across all shards.

System DesignAlgorithms & Data StructuresTechnical Trade-offs
Author's notes

The getRandom part is where I got tripped up.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and constraints, then propose a sharded architecture where each shard maintains a local multiset and a consistent hashing ring routes requests. Explain how to handle rebalancing with minimal data movement and how getRandom aggregates across shards to ensure global uniformity.

Pro tip: Emphasize the trade-offs between consistency and availability, and how you would handle failures and hot shards. Mention that you'd use a coordinator or a gossip protocol to maintain shard metadata and ensure getRandom is efficient.

1. Clarify Requirements and Constraints

Ask about scale (number of elements, QPS), consistency needs, latency requirements, and failure tolerance. Confirm that getRandom must be uniformly random over all elements.

2. Design Sharding and Routing

Propose partitioning elements across shards using consistent hashing or a range-based scheme. Describe how a request router (e.g., a client library or a proxy) directs insert/remove/getRandom to the correct shard(s).

3. Handle Rebalancing

Explain how to add/remove nodes: use consistent hashing to minimize data movement, or use virtual nodes for better balance. Describe the rebalancing process: migrating data, updating routing metadata, and ensuring operations continue during migration.

4. Implement getRandom Globally

Detail how to return a globally random element: either (a) pick a random shard weighted by its size, then pick a random element from that shard, or (b) have each shard return a random element and then pick one uniformly from those. Discuss maintaining accurate shard sizes.

5. Address Consistency and Fault Tolerance

Discuss how to keep shard sizes consistent (e.g., using a centralized counter or gossip), handle node failures (replication, retries), and ensure getRandom remains correct under concurrent updates.

Key Points to Mention

  • Consistent hashing for even distribution and minimal rebalancing
  • Virtual nodes to improve load balancing
  • Maintaining shard size metadata for weighted random selection
  • Trade-offs between centralized vs. decentralized coordination
  • Handling concurrent inserts/removes and their impact on getRandom
  • Replication and failure recovery to ensure availability

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.