← Roblox Interview Insights

Roblox·Software Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
Jun 2026Remote

Summary

Roblox software engineer interview with a coding round focused on rate limiting. The problem had a clean core but the follow-up extensions kept coming, which I wasn't fully ready for.

Questions Asked (3)

Q1

Implement a rate limiter that allows up to N requests within a sliding window of T seconds. The API should have an allow(timestamp) method that returns whether the request is permitted and updates internal state.

Algorithms & Data StructuresSystem DesignTechnical Trade-offs
Author's notes

Got the deque approach pretty fast.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Start by clarifying requirements: is the timestamp monotonically increasing? What should happen if requests arrive out of order? Then discuss two common approaches: a queue of timestamps and a counter with a sliding window log. For the queue approach, maintain a deque of timestamps; on allow(timestamp), remove timestamps older than timestamp - T, then check if the deque size is less than N. If so, add the timestamp and return true; else return false. For the counter approach, use a circular buffer or two counters to approximate the sliding window. Discuss trade-offs: exactness vs. memory, and how to handle out-of-order timestamps.

Pro tip: Mention that if timestamps are not monotonically increasing, you need to handle out-of-order requests carefully—either by rejecting them or by using a more complex data structure like a balanced BST. Also, consider thread-safety if the rate limiter is used in a concurrent environment.

1. Clarify Requirements

Ask about timestamp monotonicity, expected request rate, memory constraints, and whether the rate limiter needs to be distributed or thread-safe.

2. Choose Data Structure

Select a data structure that efficiently supports adding timestamps and removing expired ones. A deque (double-ended queue) is ideal for the sliding window log approach.

3. Implement allow(timestamp)

On each call, remove timestamps from the front of the deque that are <= timestamp - T. Then check if the deque size is < N. If yes, add the timestamp and return true; otherwise, return false.

4. Analyze Complexity

Explain that each request is added and removed at most once, so amortized time complexity is O(1) per operation, and space complexity is O(N) in the worst case.

5. Discuss Trade-offs and Extensions

Compare with alternative approaches like fixed window counters or token buckets. Mention how to handle out-of-order timestamps and concurrency, and how to scale to distributed systems.

Key Points to Mention

  • Sliding window log vs. sliding window counter: exactness vs. memory efficiency.
  • Using a deque (or queue) to store timestamps of recent requests.
  • Amortized O(1) time per allow() call and O(N) space.
  • Handling out-of-order timestamps: either reject or use a sorted structure.
  • Thread-safety considerations: locks or atomic operations.
  • Distributed rate limiting: using Redis sorted sets or similar.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would you handle memory cleanup for idle keys in the per-key rate limiter variant?

System DesignTechnical Trade-offs
Author's notes

This follow-up got me.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Start by acknowledging the problem of idle keys consuming memory in a per-key rate limiter, then propose a combination of lazy expiration and active cleanup. Discuss trade-offs between different strategies, such as time-based eviction, reference counting, and using a background process, and recommend one based on the system's constraints.

Pro tip: Mention that you would monitor memory usage and key count metrics to tune cleanup parameters, and consider using a probabilistic algorithm like approximate counting to reduce overhead.

1. Identify the problem

Explain that idle keys accumulate over time, leading to memory bloat and potential performance degradation. Quantify the impact if possible.

2. Evaluate cleanup strategies

Compare options: lazy expiration on access, periodic sweeping, time-based eviction (e.g., TTL), and reference counting. Discuss pros and cons of each.

3. Choose and justify a strategy

Select a strategy based on factors like latency requirements, memory constraints, and implementation complexity. For example, a hybrid approach with lazy expiration and periodic cleanup.

4. Address implementation details

Describe how to implement the chosen strategy, including data structures (e.g., priority queue for TTL), concurrency considerations, and avoiding race conditions.

5. Monitor and tune

Explain how to monitor memory usage and key count, and adjust cleanup frequency or TTL based on observed patterns.

Key Points to Mention

  • Lazy expiration vs. active expiration
  • Time-to-live (TTL) and sliding expiration
  • Periodic background sweeper with configurable interval
  • Memory overhead of maintaining metadata for cleanup
  • Concurrency and thread-safety in cleanup operations
  • Trade-offs between memory usage and CPU overhead

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

What are the thread-safety concerns with this rate limiter, and how would you avoid a single global lock when supporting many concurrent clients?

System DesignTechnical Trade-offs
Author's notes

Didn't get deep into this one.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Start by identifying the shared mutable state in the rate limiter (e.g., counters, timestamps) and the race conditions that can occur without synchronization. Then discuss how a single global lock serializes access and becomes a bottleneck under high concurrency, and propose sharding or partitioning strategies to distribute the load. Finally, compare trade-offs of different synchronization primitives and data structures for per-client rate limiting.

Pro tip: Mention that you'd measure contention and lock wait times before optimizing, and consider using lock-free data structures or atomic operations where possible. Also, highlight that per-client rate limiting often allows for independent state, enabling sharding without cross-shard coordination.

1. Identify shared state and race conditions

List the mutable data structures (e.g., token buckets, counters) that multiple threads access concurrently. Explain how unsynchronized access leads to lost updates, inconsistent reads, or incorrect rate limiting decisions.

2. Analyze the global lock bottleneck

Describe how a single mutex or synchronized block serializes all requests, causing contention and limiting throughput as the number of concurrent clients grows. Quantify the impact (e.g., lock contention increases latency and reduces scalability).

3. Propose sharding/partitioning

Suggest partitioning the rate limiter state by client ID (e.g., using consistent hashing) so that each shard has its own lock. This allows concurrent access across different clients while maintaining correctness within each shard.

4. Discuss alternative synchronization techniques

Mention lock-free approaches (e.g., atomic operations, CAS) or read-write locks for read-heavy workloads. Also consider using a concurrent data structure like ConcurrentHashMap for per-client buckets.

5. Evaluate trade-offs and edge cases

Compare the complexity, memory overhead, and fairness of each approach. Address potential issues like hot shards, rebalancing, and the need for global limits (e.g., total requests across all clients).

Key Points to Mention

  • Race conditions on shared counters (e.g., token bucket refill) leading to over- or under-limiting.
  • Global lock contention causing thread blocking and reduced throughput under high concurrency.
  • Sharding by client ID to enable independent locks per shard, reducing contention.
  • Use of atomic operations (e.g., compare-and-swap) for lock-free updates where feasible.
  • Concurrent data structures (e.g., ConcurrentHashMap) for per-client state management.
  • Trade-offs: memory overhead of sharding, complexity of lock-free code, and handling global limits.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.