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I knew round-robin scheduling as a concept but generating ALL valid schedules via backtracking is a different beast.
Use the circle method (polygon method) to generate a round-robin schedule efficiently. For n=4, enumerate all valid schedules by considering team permutations and round orderings, then eliminate duplicates. Explain the algorithm and verify the output meets the constraints.
Pro tip: Mention that the circle method naturally handles odd n by adding a dummy team; also note that for n=4, there are 6 matches total, and the number of distinct schedules is small, so brute-force enumeration is feasible.
Clarify that a complete round-robin requires each pair of teams to play exactly once, with rounds having simultaneous matches. For n=4, there are 3 rounds with 2 matches each.
Select the circle method for efficiency, or brute-force for small n. Explain how the circle method fixes one team and rotates others to generate rounds.
Apply the method to produce all distinct schedules. Consider symmetries (team relabeling, round order) to avoid duplicates.
Check that each schedule has 3 rounds, each team plays once per round, and all 6 unique pairings occur exactly once. Present the schedules clearly.
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