← Boston Consulting Group Interview Insights
The simultaneous part is what tripped me up at first.
Clarify the rules and edge cases, then outline a two-phase simulation: first identify all bubbles to pop using BFS/DFS or a scan, then remove them and apply gravity column-wise. Discuss time/space complexity and potential optimizations like union-find or iterative elimination.
Pro tip: Mention that simultaneous popping requires marking cells before removal to avoid cascading effects, and that gravity can be implemented efficiently with a two-pointer technique per column.
Ask about grid dimensions, color representation, whether diagonal neighbors count, and if multiple rounds of popping occur. Confirm that popping is simultaneous and gravity applies after each round.
Scan the grid and for each unvisited bubble, perform BFS/DFS to find its connected component of same-colored neighbors. If size >= 3 (including itself), mark all cells in the component for popping.
Set marked cells to 0. Then for each column, compact non-zero values downward using a two-pointer approach (write pointer from bottom, read pointer from bottom).
If the problem requires cascading pops, repeat steps 2-3 until no more bubbles can be popped. Otherwise, return the updated grid.
State time complexity O(R*C) per round and space O(R*C) for visited/marked arrays. Mention potential optimizations like union-find for component detection or in-place marking.
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