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Openai·Software Engineer·Onsite - System Design / Architecture·Senior

SeniorPrefer not to say
Apr 2026

Summary

System design round at OpenAI for a software engineer role, centered entirely on designing a Sora-style text-to-video generation platform. Brutal scope, lots of moving parts, and the safety angle caught me more off guard than I expected.

Questions Asked (9)

Q1

Design the backend platform for a text-to-video generation product where users submit a natural-language prompt and receive a generated video clip. The model itself is a black box. Focus on everything around it: request handling, queuing, GPU-backed generation, safety, storage, and delivery at scale.

System DesignTechnical Trade-offsAPI & Integrations
Author's notes

This is a massive question and I think I spent too long on the API layer before getting to the GPU scheduling piece, which is clearly where the real complexity lives.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and scale, then design an asynchronous pipeline that decouples request handling from GPU-bound generation. Walk through each stage—API, queue, workers, safety, storage, delivery—highlighting trade-offs and failure handling. Emphasize how you would monitor and scale the system while keeping costs manageable.

Pro tip: Treat the black-box model as a stateless service and design idempotent job processing with at-least-once delivery; this simplifies retries and ensures correctness under failures. Also, discuss how you would handle model versioning and rollbacks without disrupting in-flight jobs.

1. Clarify Requirements and Scale

Ask about expected QPS, video length/resolution, latency SLAs, and safety requirements. Establish assumptions for peak load and cost constraints.

2. High-Level Architecture

Sketch the end-to-end flow: API gateway, job queue, GPU workers, safety checks, storage, and CDN. Explain how components interact and why async processing is necessary.

3. Deep Dive into Critical Components

Detail the queueing system (e.g., Kafka/SQS), GPU worker autoscaling, safety moderation (pre- and post-generation), and storage tiering (hot vs. cold). Discuss trade-offs like cost vs. latency.

4. Reliability and Scalability

Address failure modes: retries, dead-letter queues, idempotency, and graceful degradation. Explain how to scale each layer horizontally and handle backpressure.

5. Monitoring, Cost, and Iteration

Propose metrics (queue depth, GPU utilization, generation latency), logging, and alerting. Discuss cost optimization (spot instances, batching) and future improvements.

Key Points to Mention

  • Asynchronous job processing with a message queue to decouple API from GPU workers
  • Safety moderation both pre-generation (prompt filtering) and post-generation (content review)
  • Efficient storage and delivery: object storage for videos, CDN for low-latency playback, signed URLs for access control
  • GPU worker autoscaling and cost management (e.g., spot instances, batching, model caching)
  • Idempotency and retry mechanisms to handle failures without duplicate generation
  • Monitoring and observability: queue depth, GPU utilization, end-to-end latency, and error rates

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would you define the client-facing API and the full lifecycle of a generation job, from the moment a user submits a prompt to the point where they receive the finished video?

API & IntegrationsSystem Design
Author's notes

Talked through a submit endpoint returning a job_id immediately, then polling or a webhook for status updates.

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AI HintsAI Generated

Suggested Approach

Start by defining the client-facing API contract, including endpoints, request/response schemas, and authentication. Then walk through the full lifecycle of a generation job, from submission to delivery, highlighting key stages, state transitions, and system components. Emphasize scalability, reliability, and user experience considerations.

Pro tip: Demonstrate awareness of trade-offs between synchronous and asynchronous processing, and how you would handle long-running jobs with webhooks or polling. Also mention idempotency and error handling to show production readiness.

1. Define the API Contract

Outline the endpoints for submitting a prompt, checking job status, and retrieving results. Specify request/response formats, authentication, and rate limiting.

2. Describe Job Submission and Validation

Explain how the API receives the prompt, validates it, and enqueues a job. Mention idempotency keys to prevent duplicate submissions.

3. Detail the Processing Pipeline

Walk through the stages: prompt parsing, model inference, video generation, post-processing, and storage. Highlight asynchronous workers and state management.

4. Explain Status Tracking and Notifications

Describe how clients can poll for status or receive webhooks. Include state transitions (e.g., queued, processing, completed, failed) and error handling.

5. Cover Result Delivery and Cleanup

Explain how the finished video is made available (e.g., signed URL, direct download) and how resources are cleaned up after a TTL.

Key Points to Mention

  • RESTful API design with clear resource modeling (e.g., /jobs endpoint)
  • Asynchronous job processing with message queues (e.g., RabbitMQ, SQS) and worker pools
  • State machine for job lifecycle (submitted, queued, processing, completed, failed)
  • Webhooks or long polling for status updates to avoid blocking clients
  • Idempotency and retry mechanisms to handle failures gracefully
  • Scalability considerations: auto-scaling workers, rate limiting, and storage optimization

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

How would you design the GPU worker pipeline and scheduling system to keep an expensive GPU fleet highly utilized while processing a mix of job types with varying durations?

System DesignTechnical Trade-offs
Author's notes

Priority queues per tier, autoscaling workers based on queue depth, batching where the model allows.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements: job types, durations, SLOs, and GPU types. Then propose a two-level architecture: a global scheduler that assigns jobs to GPU pools based on priority and resource needs, and a per-worker pipeline that manages job execution, preemption, and checkpointing. Emphasize trade-offs between utilization, latency, and fairness, and discuss how to handle heterogeneous jobs with techniques like bin packing, gang scheduling, and preemption.

Pro tip: Show awareness of real-world constraints: GPUs are expensive, so even small improvements in utilization matter. Mention that you'd instrument the system to measure utilization and job latency, and use that data to iterate on scheduling policies.

1. Clarify Requirements and Constraints

Ask about job types (training, inference, batch), typical durations, SLOs, priority levels, and GPU heterogeneity. Understand what 'highly utilized' means (e.g., target percentage) and any fairness or isolation requirements.

2. Design the Scheduling Architecture

Propose a hierarchical scheduler: a global scheduler that places jobs onto GPU pools, and a local scheduler per pool that manages the queue and assigns jobs to individual GPUs. Consider using a central queue with priority and preemption, or a distributed approach with work stealing.

3. Handle Job Heterogeneity and Preemption

For varying durations, use bin packing to co-locate short jobs, and consider preemption for long jobs with checkpointing. Implement gang scheduling for distributed jobs to avoid deadlock and fragmentation.

4. Optimize GPU Utilization

Discuss techniques like oversubscription, time-slicing, and MPS/MIG for sharing GPUs. Use backfilling to fill idle time with short jobs. Monitor utilization and adjust policies dynamically.

5. Address Trade-offs and Failure Modes

Acknowledge trade-offs: preemption increases utilization but adds overhead; strict priority can starve low-priority jobs. Discuss fault tolerance: if a GPU fails, reschedule jobs. Ensure the system is observable and debuggable.

Key Points to Mention

  • Job queue with priority and preemption
  • Bin packing and gang scheduling for heterogeneous jobs
  • Checkpointing and restart for preempted long jobs
  • GPU sharing via MIG, MPS, or time-slicing
  • Backfilling to utilize idle GPU time
  • Monitoring and autoscaling of GPU pools

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

How would you implement safety checks for both the input prompt and the generated video output, and where in the pipeline do these checks live?

System DesignTechnical Trade-offs
Author's notes

Two-stage safety: classify the prompt before generation starts, then moderate sampled frames and audio after generation before making the video viewable.

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AI HintsAI Generated

Suggested Approach

Start by framing safety as a multi-layered, defense-in-depth system that spans the entire pipeline, not just a single checkpoint. Walk through the pipeline stages (input, generation, output) and describe the checks at each stage, emphasizing trade-offs between latency, cost, and safety. Conclude by discussing how you would measure and iterate on the system.

Pro tip: Emphasize that safety checks should be configurable and versioned, allowing rapid updates without redeploying the model, and mention the importance of logging and monitoring for continuous improvement.

1. Map the pipeline

Outline the stages: input prompt reception, preprocessing, video generation, postprocessing, and delivery. Identify where checks can be inserted without disrupting flow.

2. Input safety checks

Describe checks on the prompt: content moderation (e.g., hate speech, violence), prompt injection detection, and policy compliance. Mention using classifiers, rule-based filters, and allow/deny lists.

3. Output safety checks

Explain checks on generated video: frame-level and temporal analysis for NSFW content, violence, and policy violations. Use multimodal classifiers and human-in-the-loop for edge cases.

4. Integration and trade-offs

Discuss where checks live (pre-generation, during generation, post-generation) and trade-offs: latency vs. safety, false positives vs. false negatives, cost of compute.

5. Monitoring and iteration

Describe logging, metrics, and feedback loops to improve checks over time. Mention A/B testing and red-teaming.

Key Points to Mention

  • Defense in depth: multiple layers of checks (input, output, and possibly during generation).
  • Use of classifiers and multimodal models for video content moderation.
  • Latency and cost trade-offs: synchronous vs. asynchronous checks, caching, and sampling.
  • Handling false positives/negatives: thresholds, human review, and user feedback.
  • Configurability and versioning of safety policies for rapid updates.
  • Monitoring, logging, and continuous improvement through red-teaming and metrics.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q5

How would you handle storing and delivering large video files to users efficiently and economically?

System DesignData Modeling
Author's notes

Object storage plus CDN, keep only metadata and a storage key in the database.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements such as video size, user scale, latency, and budget. Then propose a scalable architecture using object storage, CDN, and adaptive streaming, and discuss cost optimization strategies like tiered storage and compression.

Pro tip: Emphasize the importance of monitoring and analytics to continuously optimize costs and performance, and mention that you would consider trade-offs between quality and cost based on user needs.

1. Clarify Requirements

Ask about video size, number of users, geographic distribution, latency requirements, and budget constraints to tailor the solution.

2. Design Storage Architecture

Propose using object storage (e.g., S3) with appropriate storage classes (hot vs. cold) and possibly a multi-tiered approach to balance cost and access speed.

3. Implement Delivery Network

Use a CDN to cache and deliver videos globally, reducing latency and offloading origin servers. Consider adaptive bitrate streaming (HLS/DASH) for varying network conditions.

4. Optimize for Cost and Performance

Discuss video compression (e.g., H.264, H.265), encoding ladders, and just-in-time transcoding. Use tiered storage and lifecycle policies to move older videos to cheaper storage.

5. Monitor and Iterate

Set up monitoring for CDN hit rates, storage costs, and user experience metrics. Continuously optimize based on data.

Key Points to Mention

  • Object storage (e.g., S3) with lifecycle policies
  • CDN for global distribution and caching
  • Adaptive bitrate streaming (HLS/DASH)
  • Video compression and encoding formats (H.264, H.265, AV1)
  • Cost optimization: tiered storage, spot instances for transcoding
  • Monitoring and analytics for performance and cost

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q6

How would you support priority tiers for free versus paid users without indefinitely starving free users of GPU access?

System DesignTechnical Trade-offsPricing & Monetization
Author's notes

I said weighted fair queuing with a floor guarantee for free tier, so paid jobs get priority but free jobs can't wait forever.

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AI HintsAI Generated

Suggested Approach

Start by acknowledging the need for priority tiers to ensure paid users get better service, but emphasize fairness and system health. Propose a multi-tier scheduling system with quotas, dynamic prioritization, and anti-starvation mechanisms like aging or guaranteed minimum service for free users. Discuss trade-offs between latency, throughput, and cost, and suggest monitoring and adjusting based on feedback.

Pro tip: Mention that starvation prevention is not just about fairness but also about maintaining a healthy ecosystem of free users who may convert to paid; this shows business acumen.

1. Define Tiers and Objectives

Clarify the priority levels (e.g., paid, free) and their service level objectives (SLOs) such as latency, throughput, and availability. Consider business goals like conversion and retention.

2. Design Scheduling and Resource Allocation

Propose a scheduling algorithm that respects priorities while preventing starvation, such as weighted fair queuing, deficit round robin, or priority with aging. Include quotas and burst allowances.

3. Implement Anti-Starvation Mechanisms

Introduce guarantees like minimum GPU time for free users, aging of requests, or periodic promotion of low-priority jobs. Use preemption carefully to avoid disrupting paid users.

4. Monitor and Adapt

Set up metrics to track wait times, starvation incidents, and resource utilization. Use feedback loops to adjust weights, quotas, and thresholds dynamically.

5. Discuss Trade-offs and Alternatives

Acknowledge trade-offs between fairness, latency, cost, and complexity. Mention alternatives like separate clusters, spot instances, or off-peak discounts for free users.

Key Points to Mention

  • Weighted fair queuing or deficit round robin for proportional sharing
  • Aging or priority boosting to prevent starvation
  • Quotas and rate limiting per tier
  • Preemption and its impact on paid users
  • Monitoring and dynamic adjustment of priorities
  • Business considerations: conversion, retention, and cost efficiency

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q7

A generation job has been running for 4 minutes and the GPU worker crashes. Walk through exactly what happens and how the system recovers.

System DesignRoot Cause Analysis
Author's notes

This one stung a bit.

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AI HintsAI Generated

Suggested Approach

Structure your answer as a timeline: first describe failure detection, then state preservation, then recovery and resumption. Emphasize idempotency, checkpointing, and graceful degradation to show you understand distributed systems and production reliability.

Pro tip: Mention that the system should treat the crash as a normal failure mode, not an exception—design for it with automatic retries and backoff. Also, highlight the importance of logging and metrics to diagnose the root cause without disrupting recovery.

1. Detect the failure

Explain how the system detects the GPU worker crash: heartbeat timeouts, health checks, or error signals from the worker. Mention that detection should be fast and reliable.

2. Preserve state and isolate

Describe how the system saves the job's progress (e.g., checkpoints) and isolates the failed worker to prevent cascading failures. Emphasize that state should be persisted externally, not on the worker.

3. Recover and reassign

Outline the recovery process: the orchestrator marks the job as failed or retryable, then schedules it on a healthy worker. Mention retry policies, backoff, and possibly moving to a different GPU type if needed.

4. Resume from checkpoint

Explain how the job resumes from the last checkpoint, ensuring idempotency and avoiding duplicate work. Discuss how to handle partial outputs and consistency.

5. Monitor and learn

Describe post-recovery actions: logging the incident, alerting if needed, and analyzing root cause to prevent recurrence. Mention metrics like recovery time and success rate.

Key Points to Mention

  • Checkpointing: periodic snapshots of model state, optimizer state, and data loader position to enable resumption.
  • Idempotency: ensuring that re-running a job or parts of it does not produce duplicate or inconsistent results.
  • Orchestration: using a scheduler like Kubernetes or a custom job manager to detect failures and reschedule.
  • Retry policies: exponential backoff, max retries, and fallback strategies (e.g., different GPU type).
  • Observability: logging, metrics, and tracing to diagnose the crash and monitor recovery.
  • Graceful degradation: if recovery fails, the system should alert and allow manual intervention without data loss.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q8

How would you add an iterative editing feature, like extending a clip or remixing a segment, on top of the existing one-shot generation design?

System DesignProduct Sense & Ideation
Author's notes

Treat the original clip as a reference input, store enough metadata to reconstruct the generation context, and allow a new job to be submitted with the prior output as a seed.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the current one-shot generation architecture and the desired editing capabilities (e.g., extending a clip, remixing a segment). Then propose an iterative pipeline that reuses the existing model but adds a stateful editing layer with versioning, incremental updates, and user feedback loops, while addressing latency, consistency, and cost trade-offs.

Pro tip: Emphasize idempotency and versioning from the start—edits should be reproducible and reversible, which is critical for debugging and user trust in creative tools. Also, discuss how you'd measure success (e.g., edit acceptance rate, generation latency) to show product sense.

1. Clarify requirements and constraints

Ask questions to understand the current one-shot system (model, latency, cost) and the desired editing features (extend, remix, undo). Identify non-functional requirements like consistency, real-time feedback, and scalability.

2. Design the iterative editing architecture

Propose a stateful service that stores generation history and supports incremental edits. Use a versioned graph of edits, where each edit is a transformation on a base generation, and leverage the existing model with conditioning on previous outputs.

3. Address technical challenges

Discuss how to maintain coherence across edits (e.g., using latent space interpolation, attention mechanisms), manage latency (caching, async processing), and control cost (batching, model distillation).

4. Define the user experience and feedback loop

Outline how users interact with the system (e.g., timeline UI, prompt-based edits) and how feedback (accept/reject) is collected to improve the model over time.

5. Plan for evaluation and iteration

Propose metrics (edit success rate, latency, user retention) and an A/B testing strategy to validate the feature. Discuss how to handle failures and rollbacks.

Key Points to Mention

  • State management and versioning of edits (e.g., DAG of transformations)
  • Reusing the existing model with conditioning on previous outputs (e.g., inpainting, outpainting)
  • Latency and cost trade-offs (caching, async, batching)
  • Consistency and coherence across iterative edits
  • User feedback integration and UI considerations
  • Metrics and evaluation for iterative editing features

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q9

How would you safely roll out a new, more expensive model version and A/B test it without blowing the GPU budget?

A/B Testing & ExperimentationTechnical Trade-offsSystem Design
Author's notes

Route a small percentage of traffic to the new model, gate it behind a feature flag, and cap the GPU budget allocation for the experiment.

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AI HintsAI Generated

Suggested Approach

Start by framing the problem as a cost-aware experimentation challenge: you need statistically valid results while controlling GPU spend. Propose a staged rollout with a small, well-powered A/B test, using techniques like traffic shaping, caching, and budget caps to keep costs predictable.

Pro tip: Tie your experiment design directly to a cost-per-success metric (e.g., cost per additional conversion or per quality-adjusted output) so you can justify the higher model cost with clear ROI. Also, pre-register a stopping rule to avoid burning budget on inconclusive results.

1. Define success and budget

Clarify the primary metric (e.g., user engagement, task success) and the maximum acceptable GPU spend for the experiment. Set a hard budget cap and a minimum detectable effect to size the test.

2. Design a cost-efficient experiment

Use a small but statistically powered sample, randomize at the user or session level, and consider a switchback or interleaving design to reduce variance. Pre-compute or cache expensive model outputs where possible.

3. Implement guardrails and monitoring

Set up real-time monitoring of GPU usage, latency, and error rates. Implement automatic kill switches if spend exceeds thresholds or if the new model degrades key guardrail metrics.

4. Roll out gradually and analyze

Start with a small percentage of traffic (e.g., 1-5%), then ramp up only if early results are promising and within budget. Analyze results with sequential testing or Bayesian methods to allow early stopping.

5. Decide and iterate

Based on the cost-benefit analysis, decide whether to fully launch, iterate on the model, or abandon. Document learnings and update cost models for future experiments.

Key Points to Mention

  • Statistical power and sample size calculation to avoid underpowered tests that waste GPU budget
  • Cost-aware experiment design: using cheaper proxies, caching, or pre-computation to reduce GPU load
  • Traffic shaping and canary releases to limit exposure and cost during initial rollout
  • Real-time monitoring and automatic kill switches for GPU spend and performance guardrails
  • Sequential testing or Bayesian A/B testing to enable early stopping and save budget
  • Defining a clear cost-per-success metric to evaluate the trade-off between model quality and expense

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.