This one took me a minute to even figure out where to start.
Start by clarifying the current design and requirements, then propose a refactor that introduces interfaces for gestures and strategies, a configurable round count, and tie tracking. Emphasize testability through dependency injection and unit tests for each component.
Pro tip: Mention that you'd use the Strategy pattern for player strategies and the Factory pattern for creating gestures, and that you'd write tests first to ensure the refactor doesn't break existing behavior.
Ask questions to understand the existing codebase, constraints, and what 'extensible' means for the team. Identify the core entities: gestures, players, rounds, and tournament.
Define interfaces for Gesture (e.g., beats(other)), PlayerStrategy (e.g., chooseGesture()), and possibly GameRules. This allows new gestures and strategies to be added without modifying existing code.
Make the number of rounds a constructor parameter. Track ties as a separate counter. Use dependency injection to pass in players and rules, making the class testable.
Write unit tests for each component: gesture comparisons, strategy behaviors, round counting, tie tracking, and tournament outcomes. Use mocks for strategies to isolate tests.
Explain how the design supports adding new gestures (e.g., Lizard, Spock) and strategies (e.g., AI, random) without modifying existing code. Mention potential trade-offs like increased complexity.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.