The bug fix part tripped me up more than I expected.
First, reproduce the bug by tracing the drawing logic with a small example, then fix it by correcting the coordinate mapping or loop bounds. Next, implement BFS for maze solving, ensuring you handle edge cases like unreachable exits and multiple paths. Finally, test incrementally and optimize if needed.
Pro tip: Verbalize your debugging process: explain how you isolate the bug, form a hypothesis, and verify the fix. This shows structured problem-solving, which Meta values highly.
Clarify the maze representation, expected output, and the buggy drawing code. Run a small example to observe the incorrect output.
Trace the drawing logic, identify the root cause (e.g., off-by-one, wrong coordinate order), and apply a minimal fix. Verify with the example.
Define states (cells), transitions (4-directional moves), and goal condition. Use a queue and visited set to avoid cycles.
Code the BFS, handling edge cases like start=end, no path, and multiple paths. Test with various mazes, including the fixed drawing.
Discuss time and space complexity (O(R*C)). Mention potential optimizations like bidirectional BFS if needed.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.