The example walkthrough they did at the start was actually helpful for pinning down the exact behavior.
Start by clarifying requirements and edge cases, then design a clean state model with a secret word, revealed positions, and a set of missed letters. Implement the guess(letter) API to efficiently check hits, update state, and return a structured result, discussing time/space complexity and potential extensions.
Pro tip: Demonstrate production awareness by discussing how to make the API idempotent and thread-safe, and how to persist or serialize game state for resumption—showing you think beyond the algorithm.
Ask about input constraints (e.g., case sensitivity, non-alphabetic characters, repeated guesses) and define the expected behavior for hits, misses, and game completion.
Choose data structures to store the secret word, revealed positions (e.g., a boolean array or set), and missed letters (e.g., a set). Consider memory and lookup efficiency.
Write logic to check if the letter is in the word, update revealed positions or misses, and return a result object indicating hit/miss, updated state, and whether the game is won or lost.
State the time and space complexity of the guess operation, and walk through test cases including edge cases like guessing the same letter twice or winning/losing.
Mention potential improvements such as supporting multiple words, persistence, concurrency, or a more efficient data structure for large alphabets.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.