I got the BFS part down pretty quickly, tracking parents to reconstruct the path at the end.
Start by clarifying the graph representation and edge cases, then implement BFS with a queue and parent tracking to reconstruct the shortest path. For optimization, discuss preprocessing the adjacency list to remove duplicates, use efficient data structures, and consider lazy evaluation or on-the-fly graph construction if applicable.
Pro tip: Mention that BFS finds the shortest path in unweighted graphs, and if the graph is weighted, Dijkstra's algorithm is needed. Also, highlight the importance of bidirectional BFS for large graphs to reduce search space.
Ask about graph size, directed/undirected, weighted/unweighted, and whether the graph is static or dynamic. Discuss handling of disconnected nodes, cycles, and self-loops.
Use a queue for BFS, a visited set to avoid cycles, and a parent map to reconstruct the path. Return the path from start to target if found, else indicate no path.
Avoid naive O(V^2) adjacency matrix; use adjacency lists. For building, consider deduplicating edges, using hash sets for O(1) lookups, and parallelizing if large.
Mention bidirectional BFS to reduce time and space, early termination when target found, and using arrays instead of hash maps for dense graphs.
State time and space complexity: O(V+E) for BFS, and for construction O(E) with adjacency list. Discuss trade-offs between preprocessing and query time.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.