← Snowflake Interview Insights
The movement rule threw me off at first because it's not standard 2D traversal.
Model the walker's movement as a deterministic state machine where each state is a cell (row, col). Simulate the walk step-by-step, using a visited set to detect cycles, and handle obstacles and teleporters as special transitions. Return the step count when reaching the bottom-right, -1 if an obstacle is hit, or -2 if a state repeats.
Pro tip: Clarify with the interviewer whether teleporters are one-way or two-way, and whether they can lead to obstacles or out-of-bounds; these edge cases often determine correctness.
Ask about teleporter behavior (destination, one-way/two-way), obstacle handling, and what happens if the start cell is an obstacle or the target is unreachable.
Represent each cell as a state (row, col). Define the next state: if current cell is a teleporter, jump to its destination; otherwise, move right with wrap-around to the next row.
Iterate step-by-step, maintaining a visited set of states. If the next cell is an obstacle, return -1; if the next state is already visited, return -2; if the target is reached, return the step count.
Discuss time and space complexity: O(n*m) time and space in the worst case. Mention alternative approaches like graph cycle detection (e.g., Floyd's algorithm) and their trade-offs.
Walk through small grids: no obstacles, obstacle blocking, teleporter causing loop, teleporter skipping to target, and wrap-around behavior.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.